diff options
author | scratko <m@scratko.xyz> | 2024-08-18 01:33:08 +0300 |
---|---|---|
committer | scratko <m@scratko.xyz> | 2024-08-18 01:33:08 +0300 |
commit | 9970a2275a56d7835ba0c12a8586dc25cf7ec1cf (patch) | |
tree | 914b9353b2df1ba9dec5481fa3e7e6a8462dea5d /server | |
parent | 4b2fdc91d42a438193d15840e10851c3847fbe80 (diff) | |
download | durak-9970a2275a56d7835ba0c12a8586dc25cf7ec1cf.tar.gz durak-9970a2275a56d7835ba0c12a8586dc25cf7ec1cf.tar.bz2 durak-9970a2275a56d7835ba0c12a8586dc25cf7ec1cf.zip |
Global fixes v4.0
Removed unnecessary comments.
Added resource cleanup for client and server.
Changed queue display.
Added player indicator.
It's possible to quit the game while typing or waiting for a connection.
Fixed a bug with determining the limit of card tossing.
Diffstat (limited to 'server')
-rw-r--r-- | server/card_queue.c | 15 | ||||
-rw-r--r-- | server/card_queue.h | 1 | ||||
-rw-r--r-- | server/card_stack.c | 12 | ||||
-rw-r--r-- | server/card_stack.h | 1 | ||||
-rw-r--r-- | server/server.c | 41 | ||||
-rw-r--r-- | server/server.h | 4 | ||||
-rw-r--r-- | server/server_data_processing.c | 38 | ||||
-rw-r--r-- | server/server_game_process.c | 44 | ||||
-rw-r--r-- | server/server_game_process.h | 5 |
9 files changed, 71 insertions, 90 deletions
diff --git a/server/card_queue.c b/server/card_queue.c index 194ea0c..c5d59a8 100644 --- a/server/card_queue.c +++ b/server/card_queue.c @@ -45,6 +45,8 @@ const char* pop_card_queue(struct card_queue *cq) cq->first = cq->first->next; card = tmp->str; free(tmp); + if(!cq->first) + cq->last = NULL; return card; } @@ -59,3 +61,16 @@ int find_out_card_quantity_in_cq(const struct card_queue *cq) } return counter; } + +void clear_queue(struct card_queue *cq) +{ + struct card_queue_item *tmp; + + while(cq->first) { + tmp = cq->first; + cq->first = cq->first->next; + free(tmp); + } + cq->first = NULL; + cq->last = NULL; +} diff --git a/server/card_queue.h b/server/card_queue.h index 778ece4..ebe2bb8 100644 --- a/server/card_queue.h +++ b/server/card_queue.h @@ -18,5 +18,6 @@ struct card_queue_item* get_next_card_from_queue(struct card_queue *cq, int find_out_card_quantity_in_cq(const struct card_queue *cq); int is_empty_queue(struct card_queue *cq); const char* pop_card_queue(struct card_queue *cq); +void clear_queue(struct card_queue *cq); #endif diff --git a/server/card_stack.c b/server/card_stack.c index bce0133..077707e 100644 --- a/server/card_stack.c +++ b/server/card_stack.c @@ -86,3 +86,15 @@ int find_card_in_stack(player_cards involved_cards, const char *str) } return 0; } + +void clear_stack(player_cards *deck) +{ + struct card_stack_item *tmp; + + while(*deck) { + tmp = *deck; + free(tmp); + *deck = (*deck)->next; + } + *deck = NULL; +} diff --git a/server/card_stack.h b/server/card_stack.h index 8581eec..9b204ab 100644 --- a/server/card_stack.h +++ b/server/card_stack.h @@ -18,5 +18,6 @@ struct card_stack_item* get_next_card_from_stack(player_cards deck, player_cards prev); int find_card_in_stack(player_cards involved_cards, const char *str); void pop_stack(player_cards *deck); +void clear_stack(player_cards *deck); #endif diff --git a/server/server.c b/server/server.c index f842a70..8ebc937 100644 --- a/server/server.c +++ b/server/server.c @@ -14,7 +14,6 @@ #include "card_stack.h" #include "card_queue.h" - static void init_session(struct session *new_session, struct sockaddr_in *from, int fd, int player_position) { @@ -62,12 +61,24 @@ static void close_connection(struct server *serv) if(!serv->sess_arr[i]) continue; serv->sess_arr[i]->state = disconnect; - send_disconnect_status(serv->sess_arr[i]->fd); - close(serv->sess_arr[i]->fd); + if(serv->sess_arr[i]->fd != -1) { + send_disconnect_status(serv->sess_arr[i]->fd); + close(serv->sess_arr[i]->fd); + } + clear_stack(&serv->sess_arr[i]->deck); free(serv->sess_arr[i]); serv->sess_arr[i] = NULL; } serv->connected_players_counter = 0; + free(serv->cc.number_arr); + free(serv->shuffled_deck); + free(serv->turn_queue); + free(serv->gi); + serv->cc.number_arr = NULL; + serv->shuffled_deck = NULL; + serv->turn_queue = NULL; + serv->gi = NULL; + clear_queue(&serv->cq); } static int check_playable_player_number(struct server *serv) @@ -93,10 +104,6 @@ static void init_new_game(struct server *serv) serv->trump_card = extract_trump_card(serv->shuffled_deck, &serv->shuffled_deck_size); serv->trump_suit = serv->trump_card + strlen(serv->trump_card) - 1; -#if 0 - serv->trump_suit = find_trump_suit(serv->shuffled_deck, - &serv->shuffled_deck_size); -#endif serv->turn_queue = malloc(sizeof(struct session*) * serv->connected_players_counter); serv->turn_queue_size = serv->connected_players_counter; @@ -354,7 +361,7 @@ static void define_phase_after_tossing(struct server *serv) } else { put_all_cards_from_queue_to_table(&serv->cot, &serv->cq); - if(is_receiving_cards_limit(&serv->cot, serv->turn_queue[1]->deck, + if(!is_receiving_cards_limit(&serv->cot, serv->turn_queue[1]->deck, &serv->cq) && check_someone_can_toss_card(serv->turn_queue, serv->turn_queue_size, @@ -383,7 +390,7 @@ static void define_phase_after_tossing(struct server *serv) } else { serv->turn_queue[1]->defense_lost = 1; put_all_cards_from_queue_to_table(&serv->cot, &serv->cq); - if(is_receiving_cards_limit(&serv->cot, + if(!is_receiving_cards_limit(&serv->cot, serv->turn_queue[1]->deck, &serv->cq) && check_someone_can_toss_card(serv->turn_queue, @@ -692,7 +699,7 @@ static int check_server_state_change_conditions(struct server *serv) static void make_data_transfer(struct server *serv, fd_set *readfds, fd_set *writefds) { - int i, result; + int i, result, close_connection_status = 0; for(i = 0; i < serv->max_sess_arr_size; ++i) { if(!serv->sess_arr[i]) continue; @@ -749,12 +756,12 @@ static void make_data_transfer(struct server *serv, fd_set *readfds, get_cards_from_tossing_player(serv->sess_arr[i], serv->turn_queue[1]->deck, &serv->cot, &serv->cq); - if(result == 1 || result == 2) + if(result == answer_got || result == anwer_got_with_limit) serv->sess_arr[i]->tm = answer_got; - if(result == 2) + if(result == anwer_got_with_limit) serv->tossing_limit = 1; - else if(result == 3) + else if(result == cancel) serv->sess_arr[i]->tm = cancel; } break; @@ -765,6 +772,12 @@ static void make_data_transfer(struct server *serv, fd_set *readfds, print_game_result(serv->sess_arr[i], serv->durak_position); break; } + if(!result) { + close(i); + serv->sess_arr[i]->fd = -1; + close_connection_status = 1; + result = 1; /* next can be reading that's not ready */ + } } if(serv->state == start_game || serv->state == table || serv->state == end_game) @@ -772,7 +785,7 @@ static void make_data_transfer(struct server *serv, fd_set *readfds, if(check_server_state_change_conditions(serv)) serv->change_server_state = 1; /* connection is closed */ - if(!result) { + if(close_connection_status) { close_connection(serv); serv->change_server_state = 0; serv->state = no_players; diff --git a/server/server.h b/server/server.h index 5f7ffcc..552f899 100644 --- a/server/server.h +++ b/server/server.h @@ -47,10 +47,11 @@ enum client_game_states { }; enum tossing_mode { + none, cancel, answer_wait, answer_got, - none + anwer_got_with_limit, }; enum spectator_mode { @@ -94,7 +95,6 @@ struct server { struct session **sess_arr; int max_sess_arr_size; int connected_players_counter; - /* TODO: make static allocation memory */ const char **shuffled_deck; int shuffled_deck_size; const char *trump_suit; diff --git a/server/server_data_processing.c b/server/server_data_processing.c index df95b7f..99ac579 100644 --- a/server/server_data_processing.c +++ b/server/server_data_processing.c @@ -177,6 +177,12 @@ int print_game_part(const struct session *client, /* let the client print card tips and wait for input */ case attack: case defense: + /* other clents will be waiting particular player */ + case attack_expectation: + free_pos += sprintf(output_buffer + free_pos, "%u:", + gi->position_whose_turn); + *(output_buffer + free_pos-1) = '\n'; + break; /* * who haven't got tossing card (including defender) must wait * when other players make moves @@ -186,12 +192,6 @@ int print_game_part(const struct session *client, /* instead of last ':' */ *(output_buffer + free_pos-1) = '\n'; break; - /* other clents will be waiting particular player */ - case attack_expectation: - free_pos += sprintf(output_buffer + free_pos, "%u:", - gi->position_whose_turn); - *(output_buffer + free_pos-1) = '\n'; - break; case defense_expectation: case spectator: /* copying whose turn */ @@ -219,18 +219,6 @@ int print_game_part(const struct session *client, } return write_to_client(client->fd, free_pos); } -#if 0 -static int is_receiving_cards_limit(int total_defense_cards, int total_attack_cards) -{ - if(total_defense_cards >= start_deck_size && - total_attack_cards == start_deck_size) { - return 1; - } else if(total_defense_cards == total_attack_cards) - return 1; - return 0; -} -#endif - /* * example: 7v\2#\A^\'\n' @@ -313,9 +301,10 @@ int get_card_from_defender(struct session *client, struct cards_on_table *cot, /* * 0 - buffer overflow or client closed connection - * 1 - some number of cards added to card queue + * 1 - some number of cards added to card queue (answer_got) * 2 - card toss limit was reached when accepting cards from this player - * 3 - player refused to toss the card + * (anwer_got_with_limit) + * 3 - player refused to toss the card (cancel) * * example: 10#\A^\7v\'\n' * or: '\n' @@ -341,7 +330,7 @@ int get_cards_from_tossing_player(struct session *client, /* cancellation */ if(client->buffer[0] == '\n') - return 3; + return cancel; for(i = 0, j = 0; i < read_result; ++i) { if(client->buffer[i] == '\\') { @@ -351,7 +340,7 @@ int get_cards_from_tossing_player(struct session *client, data_length = sprintf(output_buffer, "%d\n", tossing_limit_status); write_to_client(client->fd, data_length); - return 3; + return cancel; } given_card[j] = '\0'; j = 0; @@ -371,14 +360,13 @@ int get_cards_from_tossing_player(struct session *client, ++j; } - /* 7 -- state for result of received cards */ data_length = sprintf(output_buffer, "%d:%s\n", card_acceptance_status, all_cards_received_status ? "all" : "not all"); write_to_client(client->fd, data_length); if(all_cards_received_status) - return 1; + return answer_got; else - return 2; + return anwer_got_with_limit; } void print_game_result(const struct session *client, int durak_position) diff --git a/server/server_game_process.c b/server/server_game_process.c index d6fc4be..369f3d6 100644 --- a/server/server_game_process.c +++ b/server/server_game_process.c @@ -115,19 +115,6 @@ const char* extract_trump_card(const char **shuffled_deck, int *cards_left) } return trump_card; } -#if 0 -const char* find_trump_suit(const char **shuffled_deck, int *cards_left) -{ - const char *trump_suit = NULL; - trump_suit = shuffled_deck[0] ? shuffled_deck[0] : NULL; - if(trump_suit) { - shuffled_deck[0] = NULL; - trump_suit += strlen(trump_suit) - 1; - --*cards_left; - } - return trump_suit; -} -#endif int convert_rank_to_int(const char *card) { @@ -207,16 +194,6 @@ void update_card_quantity_arr(struct session **turn_queue, struct card_count cc) cc.number_arr[key] = find_out_card_quantity_in_deck(turn_queue[i]->deck); } - - -#if 0 - for(i = 0; i < serv->max_sess_arr_size; ++i) - if(serv->sess_arr[i]) { - player_position_idx = serv->sess_arr[i]->player_position - 1; - serv->cc.number_arr[player_position_idx] = - find_out_card_quantity_in_deck(serv->sess_arr[i]->deck); - } -#endif } struct game_info* get_new_game_info(int players_number, int *card_quantity_arr, @@ -517,14 +494,7 @@ void put_defender_card_on_table(struct cards_on_table *cot, const char *card) void move_all_cards_to_defender(struct cards_on_table *cot, player_cards *deck) { int i; -#if 0 - const char *card; - while(!is_empty_queue(cq)) { - card = pop_card_queue(cq); - push_stack(deck, card); - } -#endif for(i = cot->card_arr_idx; i >= 0; --i) { if(cot->card_arr[i][0] == '-' || cot->card_arr[i][0] == '\\') continue; @@ -617,17 +587,3 @@ int check_everyone_can_replanish_deck(int shuffled_cards_left, } return shuffled_cards_left >= 0; } -#if 0 -void find_out_who_dropped_all_cards(struct session **turn_queue, - int turn_queue_size, int *number_arr) -{ - int i, key, player_deck_size; - - for(i = 0; i < turn_queue_size; ++i) { - key = turn_queue[i]->player_position - 1; - player_deck_size = number_arr[key]; - if(!player_deck_size) - turn_queue[i]->state = discarded_cards; - } -} -#endif diff --git a/server/server_game_process.h b/server/server_game_process.h index f384fdc..0259751 100644 --- a/server/server_game_process.h +++ b/server/server_game_process.h @@ -29,9 +29,6 @@ void deal_one_card_in_turn(const char **shuffled_deck, int *shuffled_cards_left, struct session **turn_queue, int turn_queue_size, struct card_count cc); const char* extract_trump_card(const char **shuffled_deck, int *cards_left); -#if 0 -const char* find_trump_suit(const char **shuffled_deck, int *cards_left); -#endif int find_lowest_trump(player_cards deck, const char *trump); void shift_turn_queue_by_one(struct session **turn_queue, int turn_queue_size); void move_turn_queue_two_players_ahead(struct session **turn_queue, @@ -84,7 +81,5 @@ void clear_defense_lost_status(struct session *defender); int check_everyone_can_replanish_deck(int shuffled_cards_left, struct session **turn_queue, int turn_queue_size, int *number_arr); -void find_out_who_dropped_all_cards(struct session **turn_queue, - int turn_queue_size, int *number_arr); #endif |