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#include "server_game_process.h"

#include <stdlib.h>
#include <string.h>
#include <stdio.h>

enum { deck_size = 52 };

static const char *basic_deck[deck_size] = {
                                "2^", "3^", "4^", "5^", "6^", "7^", "8^",
                                "9^", "10^", "J^", "Q^", "K^", "A^", "2#",
                                "3#", "4#", "5#", "6#", "7#", "8#", "9#",
                                "10#", "J#", "Q#", "K#", "A#", "2%", "3%",
                                "4%", "5%", "6%", "7%", "8%", "9%", "10%",
                                "J%", "Q%", "K%", "A%", "2v", "3v", "4v",
                                "5v", "6v", "7v", "8v", "9v", "10v", "Jv",
                                "Qv", "Kv", "Av"
};

static int get_random_idx()
{
    return 0 + (int)((double)deck_size*rand()/(RAND_MAX + 1.0));
}

const char** get_shuffled_deck()
{
    int i, new_idx;
    const char **shuffled_deck = calloc(deck_size, sizeof(char*));
    for(i = 0; i < deck_size; ++i) {
        new_idx = get_random_idx();
        while(shuffled_deck[new_idx])
            new_idx = get_random_idx();
        shuffled_deck[new_idx] = basic_deck[i];
    }
    return shuffled_deck;
}

void deal_first_cards(const char **shuffled_deck, int *cards_left,
                      player_cards *deck)
{
    int i, last_idx;
    const char *str;
    for(i = 0; i < start_deck_size; ++i) {
        last_idx = *cards_left-1;
        str = shuffled_deck[last_idx];
        if(str) {
            push_stack(deck, str);
            --*cards_left;
            shuffled_deck[last_idx] = NULL;
        }
    }
}

void deal_cards(const char **shuffled_deck, int *shuffled_cards_left,
                struct session **turn_queue, int turn_queue_size,
                int *number_arr)
{
    int i, j, key, player_deck_size, card_shortage_quantity, last_idx;
    const char *extracted_card = NULL;

    for(i = 0; i < turn_queue_size; ++i) {
        key = turn_queue[i]->player_position - 1;
        player_deck_size = number_arr[key];
        if(player_deck_size < start_deck_size) {
            card_shortage_quantity = start_deck_size - player_deck_size;
            for(j = 0; j < card_shortage_quantity; ++j) {
                last_idx = *shuffled_cards_left-1;
                /* shuffled deck is empty */
                if(last_idx < 0)
                    return;
                extracted_card = shuffled_deck[last_idx];
                push_stack(&turn_queue[i]->deck, extracted_card);
                --*shuffled_cards_left;
                shuffled_deck[last_idx] = NULL;
            }
        }
    }
}

void deal_one_card_in_turn(const char **shuffled_deck, int *shuffled_cards_left,
                           struct session **turn_queue, int turn_queue_size,
                           struct card_count cc)
{
    int i, key, player_deck_size, last_idx;
    const char *extracted_card = NULL;

    while(*shuffled_cards_left) {
        update_card_quantity_arr(turn_queue, cc);
        for(i = 0; i < turn_queue_size; ++i) {
            key = turn_queue[i]->player_position - 1;
            player_deck_size = cc.number_arr[key];
            if(player_deck_size < start_deck_size) {
                last_idx = *shuffled_cards_left-1;
                /* shuffled deck is empty */
                if(last_idx < 0)
                    return;
                extracted_card = shuffled_deck[last_idx];
                push_stack(&turn_queue[i]->deck, extracted_card);
                --*shuffled_cards_left;
                shuffled_deck[last_idx] = NULL;
            }
        }
    }
}

const char* extract_trump_card(const char **shuffled_deck, int *cards_left)
{
    const char *trump_card = NULL;

    trump_card = shuffled_deck[*cards_left-1] ?
                                shuffled_deck[*cards_left-1] : NULL;
    if(trump_card) {
        shuffled_deck[*cards_left-1] = NULL;
        --*cards_left;
    }
    return trump_card;
}
#if 0
const char* find_trump_suit(const char **shuffled_deck, int *cards_left)
{
    const char *trump_suit = NULL;
    trump_suit = shuffled_deck[0] ? shuffled_deck[0] : NULL;
    if(trump_suit) {
        shuffled_deck[0] = NULL;
        trump_suit += strlen(trump_suit) - 1;
        --*cards_left;
    }
    return trump_suit;
}
#endif

int convert_rank_to_int(const char *card)
{
    int length;
    char str_rank[2];

    length = strlen(card);
    /* 10 - the only one of its kind */
    if(length == 3)
        return 10;

    str_rank[0] = card[0];
    str_rank[1] = '\0';

    switch(card[0]) {
    case 'J':
        return 11;
    case 'Q':
        return 12;
    case 'K':
        return 13;
    case 'A':
        return 14;
    default:
        return strtol(str_rank, NULL, 10);
    }
    return 0;
}

int find_lowest_trump(player_cards deck, const char *trump_suit)
{
    int length, lowest_rank = 0, current_rank;
    const char *suit = NULL;

    while(deck) {
        length = strlen(deck->str);
        suit = deck->str + length - 1;
        if(*suit == *trump_suit) {
            current_rank = convert_rank_to_int(deck->str);
            if(!lowest_rank || lowest_rank > current_rank)
                lowest_rank = current_rank;
        }
        deck = deck->next;
    }
    return lowest_rank;
}
/*
 * used to transition attack to defender
 */
void shift_turn_queue_by_one(struct session **turn_queue, int turn_queue_size)
{
    int i;
    struct session *tmp = turn_queue[0];
    for(i = 1; i < turn_queue_size; ++i)
        turn_queue[i-1] = turn_queue[i];
    turn_queue[i-1] = tmp;
}

/*
 * used to transition the attack to player behind defender
 */
void move_turn_queue_two_players_ahead(struct session **turn_queue,
                                       int turn_queue_size)
{
    int i;

    for(i = 0; i < 2; ++i)
        shift_turn_queue_by_one(turn_queue, turn_queue_size);
}

void update_card_quantity_arr(struct session **turn_queue, struct card_count cc)
{
    int i, key;

    for(i = 0; i <= cc.number_arr_idx; ++i) {
        key = turn_queue[i]->player_position - 1;
        cc.number_arr[key] =
            find_out_card_quantity_in_deck(turn_queue[i]->deck);
    }


#if 0
    for(i = 0; i < serv->max_sess_arr_size; ++i)
        if(serv->sess_arr[i]) {
            player_position_idx = serv->sess_arr[i]->player_position - 1;
            serv->cc.number_arr[player_position_idx] =
                find_out_card_quantity_in_deck(serv->sess_arr[i]->deck);
        }
#endif
}

struct game_info* get_new_game_info(int players_number, int *card_quantity_arr,
                                    int shuffled_cards_left,
                                    const char *trump_card,
                                    int position_whose_turn,
                                    struct card_queue *cq,
                                    struct cards_on_table *cot)

{
    struct game_info *gi = malloc(sizeof(struct game_info));
    gi->players_number = players_number;
    gi->card_quantity_arr = card_quantity_arr;
    gi->shuffled_cards_left = shuffled_cards_left;
    gi->trump_card = trump_card;
    gi->position_whose_turn = position_whose_turn;
    gi->cq = cq;
    gi->cot = cot;
    return gi;
}

void update_game_info(struct game_info *gi, int players_number,
                      int shuffled_cards_left, int position_whose_turn)
{
    gi->players_number = players_number;
    gi->shuffled_cards_left = shuffled_cards_left;
    gi->position_whose_turn = position_whose_turn;
}

int is_card_bit(const char *attack_card, const char *defend_card,
                const char *trump_suit)
{
    int length, attack_rank, defend_rank;
    const char *attack_suit, *defend_suit;

    length = strlen(attack_card);
    attack_suit= attack_card + length - 1;
    length = strlen(defend_card);
    defend_suit = defend_card + length - 1;

    /* suits matched */
    if(!strcmp(attack_suit, defend_suit)) {
        attack_rank = convert_rank_to_int(attack_card);
        defend_rank = convert_rank_to_int(defend_card);
        if(defend_rank > attack_rank)
            return 1;
        /* defender has a trump suit */
    } else if(!strcmp(defend_suit, trump_suit))
        return 1;
    return 0;
}

static void find_out_trump_cards_in_deck(player_cards *trump_cards,
                                         player_cards deck,
                                         const char *trump_suit)
{
    const char *suit = NULL, *card = NULL;

    while(deck) {
        card = deck->str;
        suit= card + strlen(card) - 1;
        if(*suit == *trump_suit)
            push_stack(trump_cards, card);
        deck = deck->next;
    }
}

static int is_same_suit_and_not_meet(player_cards involved_cards,
                                     struct card_stack_item *defend_card,
                                     struct card_queue_item *attack_card)

{
    int length;
    const char *attack_suit, *defend_suit;

    if(!find_card_in_stack(involved_cards, defend_card->str)) {
        length = strlen(attack_card->str);
        attack_suit= attack_card->str + length - 1;
        length = strlen(defend_card->str);
        defend_suit = defend_card->str + length - 1;
        return *attack_suit == *defend_suit;
    }
    return 0;
}

static int trump_cards_left_uncovered(player_cards remaining_cards,
                                      const char *trump_suit)
{
    const char *suit;
    const char *card = NULL;

    while(remaining_cards) {
        card = remaining_cards->str;
        suit = card + strlen(card) - 1;
        if(*suit == *trump_suit)
            return 1;
        remaining_cards = remaining_cards->next;
    }
    return 0;
}

/*
 * analyze that each attacker card can be beat
 * TODO: free memory
 */
int check_defender_can_defend(struct card_queue *cq,
                              player_cards deck, const char *trump_suit)
{
    int current_rank = 0, min_rank = 0;
    struct card_stack_item *next_defend_card;
    struct card_queue_item *next_attack_card;
    const char* card_with_min_rank = NULL;

    player_cards involved_cards, trump_cards, remaining_attack_cards;

    init_stack(&involved_cards);
    init_stack(&trump_cards);
    init_stack(&remaining_attack_cards);

    find_out_trump_cards_in_deck(&trump_cards, deck, trump_suit);

    next_attack_card = NULL;
    while((next_attack_card = get_next_card_from_queue(cq, next_attack_card))) {
        /* get first defend card */
        next_defend_card = NULL;
        next_defend_card = get_next_card_from_stack(deck, next_defend_card);

        card_with_min_rank = NULL;
        min_rank = 0;

        while(next_defend_card) {
            if(is_card_bit(next_attack_card->str, next_defend_card->str,
                           trump_suit))
            {
                if(is_same_suit_and_not_meet(involved_cards, next_defend_card,
                                             next_attack_card))
                {
                    current_rank = convert_rank_to_int(next_defend_card->str);
                    if(!card_with_min_rank || min_rank > current_rank) {
                        card_with_min_rank = next_defend_card->str;
                        min_rank = current_rank;
                    }
                }
            }
            next_defend_card = get_next_card_from_stack(deck, next_defend_card);
        }
        if(card_with_min_rank) {
            push_stack(&involved_cards, card_with_min_rank);
            if(find_card_in_stack(trump_cards, card_with_min_rank))
                remove_card_from_stack(&trump_cards, card_with_min_rank);
        } else
            push_stack(&remaining_attack_cards, next_attack_card->str);
    }
    /*
     * there are trump attacking uncovered cards remaining
     * if the defender also has trump cards, they are of a lower rank
     */
    if(trump_cards_left_uncovered(remaining_attack_cards, trump_suit))
        return 0;
    while(remaining_attack_cards) {
        if(!is_empty_stack(trump_cards)) {
            pop_stack(&trump_cards);
            pop_stack(&remaining_attack_cards);
        } else
            break;
    }
    if(!is_empty_stack(remaining_attack_cards))
        return 0;
    return 1;
}

static int check_matched_ranks(const char *attack_card,
                               const char *not_defender_card)
{
    int attack_rank, not_defender_rank;

    attack_rank = convert_rank_to_int(attack_card);
    not_defender_rank = convert_rank_to_int(not_defender_card);
    return attack_rank == not_defender_rank;
}

int check_someone_can_toss_card(struct session **turn_queue,
                                int players_quantity, /* like turn_queue_size */
                                struct card_queue *cq,
                                struct cards_on_table *cot)
{
    int i, j;
    struct card_queue_item *attack_card_in_queue;
    struct card_stack_item *not_defender_card;

    for(i = 0; i < players_quantity; ++i) {
        /* skipping defender's cards */
        if(i == 1)
            continue;

        /* checking card queue of attack cards */
        attack_card_in_queue = NULL;
        while((attack_card_in_queue =
                    get_next_card_from_queue(cq, attack_card_in_queue))) {
            not_defender_card = NULL;
            while((not_defender_card =
                        get_next_card_from_stack(turn_queue[i]->deck,
                                                 not_defender_card)) &&
                                !check_matched_ranks(attack_card_in_queue->str,
                                                     not_defender_card->str))
            {}
            if(not_defender_card)
                return 1;
        }
        /* checking cards on table */
        for(j = cot->card_arr_idx; j >= 0; --j) {
            if(cot->card_arr[j][0] == '-' || cot->card_arr[j][0] == '\\')
                continue;
            not_defender_card = NULL;
            while((not_defender_card =
                        get_next_card_from_stack(turn_queue[i]->deck,
                                                 not_defender_card)) &&
                     !check_matched_ranks(cot->card_arr[j],
                                          not_defender_card->str))
            {}
            if(not_defender_card)
                return 1;
        }
    }
    return 0;
}
/* is used to make the client's state tossing */
int check_player_can_toss_card(player_cards deck, struct cards_on_table *cot)
{
    int i;
    struct card_stack_item *not_defender_card;

    /* checking cards on table */
    for(i = cot->card_arr_idx; i >= 0; --i) {
        if(cot->card_arr[i][0] == '-' || cot->card_arr[i][0] == '\\')
            continue;
        not_defender_card = NULL;
        while((not_defender_card =
                    get_next_card_from_stack(deck, not_defender_card)) &&
                 !check_matched_ranks(cot->card_arr[i], not_defender_card->str))
        {}
        if(not_defender_card)
            return 1;
    }
    return 0;
}

int is_correct_tossing_card(const char *card, struct cards_on_table *cot)
{
    int i;

    for(i = cot->card_arr_idx; i >= 0; --i) {
        if(cot->card_arr[i][0] == '-' || cot->card_arr[i][0] == '\\')
            continue;
        if(check_matched_ranks(cot->card_arr[i], card))
            return 1;
    }
    return 0;
}

/* when defender cannot bit any card */
void put_all_cards_from_queue_to_table(struct cards_on_table *cot,
                                       struct card_queue *cq)
{
    const char *card;

    while(!is_empty_queue(cq)) {
        card = pop_card_queue(cq);
        ++cot->card_arr_idx;
        cot->card_arr[cot->card_arr_idx] = card;
        ++cot->card_arr_idx;
        cot->card_arr[cot->card_arr_idx] = "\\";
        ++cot->card_arr_idx;
        cot->card_arr[cot->card_arr_idx] = "-";
    }
}

void put_one_card_from_queue_to_table(struct cards_on_table *cot,
                                      struct card_queue *cq)
{
    const char *card;

    card = pop_card_queue(cq);
    ++cot->card_arr_idx;
    cot->card_arr[cot->card_arr_idx] = card;
    ++cot->card_arr_idx;
    cot->card_arr[cot->card_arr_idx] = "\\";
    ++cot->card_arr_idx;
    cot->card_arr[cot->card_arr_idx] = "-";
}

/* it used by defender to bit attack card */
void put_defender_card_on_table(struct cards_on_table *cot, const char *card)
{
    cot->card_arr[cot->card_arr_idx] = card;
}

void move_all_cards_to_defender(struct cards_on_table *cot, player_cards *deck)
{
    int i;
#if 0
    const char *card;

    while(!is_empty_queue(cq)) {
        card = pop_card_queue(cq);
        push_stack(deck, card);
    }
#endif
    for(i = cot->card_arr_idx; i >= 0; --i) {
        if(cot->card_arr[i][0] == '-' || cot->card_arr[i][0] == '\\')
            continue;
        push_stack(deck, cot->card_arr[i]);
    }
    cot->card_arr_idx = i;
}

void remove_cards_from_table(struct cards_on_table *cot)
{
    cot->card_arr_idx = -1;
}

int calculate_defense_card_quantity_on_table(const struct cards_on_table *cot)
{
    int i, counter = 0;

    for(i = 0; i <= cot->card_arr_idx; ++i) {
        /* every 3 position meets a defender card */
        if(!((i+1) % 3)) {
            if(!strcmp(cot->card_arr[i], "-"))
                continue;
            else
                ++counter;
        }
    }
    return counter;
}

int calculate_attack_card_quantity_on_table(const struct cards_on_table *cot)
{
    int i, counter = 0;

    for(i = 0; i <= cot->card_arr_idx; ++i)
        if(i == 0 || !(i % 3))
            ++counter;
    return counter;
}

int check_all_answers_were_received(const struct session **turn_queue,
                                    int turn_queue_size)
{
    int i;

    for(i = 0; i < turn_queue_size; ++i)
        if(turn_queue[i]->tm == answer_wait)
            return 0;
    return 1;
}

int is_receiving_cards_limit(const struct cards_on_table *cot,
                             player_cards defense_deck,
                             const struct card_queue *cq)
{
    int total_defense_cards, total_attack_cards;

    total_defense_cards = calculate_defense_card_quantity_on_table(cot);
    total_attack_cards = calculate_attack_card_quantity_on_table(cot);
    total_defense_cards +=
        find_out_card_quantity_in_deck(defense_deck);
    total_attack_cards +=
        find_out_card_quantity_in_cq(cq);

    if(total_defense_cards >= start_deck_size &&
            total_attack_cards == start_deck_size) {
        return 1;
    } else if(total_defense_cards == total_attack_cards)
        return 1;
    return 0;
}

void clear_defense_lost_status(struct session *defender)
{
    defender->defense_lost = 0;
}
/*
 * can everyone fully replenish their deck (up to 6 cards)?
 */
int check_everyone_can_replanish_deck(int shuffled_cards_left,
                                      struct session **turn_queue,
                                      int turn_queue_size, int *number_arr)
{
    int i, key, player_deck_size;

    for(i = 0; i < turn_queue_size; ++i) {
        key = turn_queue[i]->player_position - 1;
        player_deck_size = number_arr[key];
        if(player_deck_size < start_deck_size)
            shuffled_cards_left -= start_deck_size - player_deck_size;
    }
    return shuffled_cards_left >= 0;
}
#if 0
void find_out_who_dropped_all_cards(struct session **turn_queue,
                                    int turn_queue_size, int *number_arr)
{
    int i, key, player_deck_size;

    for(i = 0; i < turn_queue_size; ++i) {
        key = turn_queue[i]->player_position - 1;
        player_deck_size = number_arr[key];
        if(!player_deck_size)
            turn_queue[i]->state = discarded_cards;
    }
}
#endif