diff options
author | scratko <m@scratko.xyz> | 2024-08-18 22:24:30 +0300 |
---|---|---|
committer | scratko <m@scratko.xyz> | 2024-08-18 22:24:30 +0300 |
commit | b4b784928cbec4a93c71f3ca1e37a14397929edb (patch) | |
tree | efb86b0a710f22337c3319bedc7870488801896f /server/server_game_process.h | |
parent | 9970a2275a56d7835ba0c12a8586dc25cf7ec1cf (diff) | |
download | durak-b4b784928cbec4a93c71f3ca1e37a14397929edb.tar.gz durak-b4b784928cbec4a93c71f3ca1e37a14397929edb.tar.bz2 durak-b4b784928cbec4a93c71f3ca1e37a14397929edb.zip |
Final version v1.0
Fixed stack clearing.
Added check for NULL before clearing game parameters.
Added refactoring of define_phase_after_attack().
Analyzing game results is organized into several functions.
Fixed card limit detection on tossing (line 366 in server_data_processing.c).
Diffstat (limited to 'server/server_game_process.h')
-rw-r--r-- | server/server_game_process.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/server/server_game_process.h b/server/server_game_process.h index 0259751..613fc91 100644 --- a/server/server_game_process.h +++ b/server/server_game_process.h @@ -43,8 +43,8 @@ struct game_info* get_new_game_info(int players_number, int *card_quantity_arr, struct card_queue *cq, struct cards_on_table *cot); -int is_card_bit(const char *attack_card, const char *defend_card, - const char *trump_suit); +int is_card_beat(const char *attack_card, const char *defend_card, + const char *trump_suit); int check_defender_can_defend(struct card_queue *cq, player_cards deck, const char *trump_suit); |