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authorscratko <m@scratko.xyz>2024-08-18 22:24:30 +0300
committerscratko <m@scratko.xyz>2024-08-18 22:24:30 +0300
commitb4b784928cbec4a93c71f3ca1e37a14397929edb (patch)
treeefb86b0a710f22337c3319bedc7870488801896f /server/server_game_process.h
parent9970a2275a56d7835ba0c12a8586dc25cf7ec1cf (diff)
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Final version v1.0
Fixed stack clearing. Added check for NULL before clearing game parameters. Added refactoring of define_phase_after_attack(). Analyzing game results is organized into several functions. Fixed card limit detection on tossing (line 366 in server_data_processing.c).
Diffstat (limited to 'server/server_game_process.h')
-rw-r--r--server/server_game_process.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/server/server_game_process.h b/server/server_game_process.h
index 0259751..613fc91 100644
--- a/server/server_game_process.h
+++ b/server/server_game_process.h
@@ -43,8 +43,8 @@ struct game_info* get_new_game_info(int players_number, int *card_quantity_arr,
struct card_queue *cq,
struct cards_on_table *cot);
-int is_card_bit(const char *attack_card, const char *defend_card,
- const char *trump_suit);
+int is_card_beat(const char *attack_card, const char *defend_card,
+ const char *trump_suit);
int check_defender_can_defend(struct card_queue *cq, player_cards deck,
const char *trump_suit);