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author | scratko <m@scratko.xyz> | 2024-08-18 01:33:08 +0300 |
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committer | scratko <m@scratko.xyz> | 2024-08-18 01:33:08 +0300 |
commit | 9970a2275a56d7835ba0c12a8586dc25cf7ec1cf (patch) | |
tree | 914b9353b2df1ba9dec5481fa3e7e6a8462dea5d /server/server_game_process.h | |
parent | 4b2fdc91d42a438193d15840e10851c3847fbe80 (diff) | |
download | durak-9970a2275a56d7835ba0c12a8586dc25cf7ec1cf.tar.gz durak-9970a2275a56d7835ba0c12a8586dc25cf7ec1cf.tar.bz2 durak-9970a2275a56d7835ba0c12a8586dc25cf7ec1cf.zip |
Global fixes v4.0
Removed unnecessary comments.
Added resource cleanup for client and server.
Changed queue display.
Added player indicator.
It's possible to quit the game while typing or waiting for a connection.
Fixed a bug with determining the limit of card tossing.
Diffstat (limited to 'server/server_game_process.h')
-rw-r--r-- | server/server_game_process.h | 5 |
1 files changed, 0 insertions, 5 deletions
diff --git a/server/server_game_process.h b/server/server_game_process.h index f384fdc..0259751 100644 --- a/server/server_game_process.h +++ b/server/server_game_process.h @@ -29,9 +29,6 @@ void deal_one_card_in_turn(const char **shuffled_deck, int *shuffled_cards_left, struct session **turn_queue, int turn_queue_size, struct card_count cc); const char* extract_trump_card(const char **shuffled_deck, int *cards_left); -#if 0 -const char* find_trump_suit(const char **shuffled_deck, int *cards_left); -#endif int find_lowest_trump(player_cards deck, const char *trump); void shift_turn_queue_by_one(struct session **turn_queue, int turn_queue_size); void move_turn_queue_two_players_ahead(struct session **turn_queue, @@ -84,7 +81,5 @@ void clear_defense_lost_status(struct session *defender); int check_everyone_can_replanish_deck(int shuffled_cards_left, struct session **turn_queue, int turn_queue_size, int *number_arr); -void find_out_who_dropped_all_cards(struct session **turn_queue, - int turn_queue_size, int *number_arr); #endif |