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authorscratko <m@scratko.xyz>2024-08-18 01:33:08 +0300
committerscratko <m@scratko.xyz>2024-08-18 01:33:08 +0300
commit9970a2275a56d7835ba0c12a8586dc25cf7ec1cf (patch)
tree914b9353b2df1ba9dec5481fa3e7e6a8462dea5d /server/server_game_process.h
parent4b2fdc91d42a438193d15840e10851c3847fbe80 (diff)
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Global fixes v4.0
Removed unnecessary comments. Added resource cleanup for client and server. Changed queue display. Added player indicator. It's possible to quit the game while typing or waiting for a connection. Fixed a bug with determining the limit of card tossing.
Diffstat (limited to 'server/server_game_process.h')
-rw-r--r--server/server_game_process.h5
1 files changed, 0 insertions, 5 deletions
diff --git a/server/server_game_process.h b/server/server_game_process.h
index f384fdc..0259751 100644
--- a/server/server_game_process.h
+++ b/server/server_game_process.h
@@ -29,9 +29,6 @@ void deal_one_card_in_turn(const char **shuffled_deck, int *shuffled_cards_left,
struct session **turn_queue, int turn_queue_size,
struct card_count cc);
const char* extract_trump_card(const char **shuffled_deck, int *cards_left);
-#if 0
-const char* find_trump_suit(const char **shuffled_deck, int *cards_left);
-#endif
int find_lowest_trump(player_cards deck, const char *trump);
void shift_turn_queue_by_one(struct session **turn_queue, int turn_queue_size);
void move_turn_queue_two_players_ahead(struct session **turn_queue,
@@ -84,7 +81,5 @@ void clear_defense_lost_status(struct session *defender);
int check_everyone_can_replanish_deck(int shuffled_cards_left,
struct session **turn_queue,
int turn_queue_size, int *number_arr);
-void find_out_who_dropped_all_cards(struct session **turn_queue,
- int turn_queue_size, int *number_arr);
#endif