From b4b784928cbec4a93c71f3ca1e37a14397929edb Mon Sep 17 00:00:00 2001 From: scratko Date: Sun, 18 Aug 2024 22:24:30 +0300 Subject: Final version v1.0 Fixed stack clearing. Added check for NULL before clearing game parameters. Added refactoring of define_phase_after_attack(). Analyzing game results is organized into several functions. Fixed card limit detection on tossing (line 366 in server_data_processing.c). --- server/server_game_process.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'server/server_game_process.h') diff --git a/server/server_game_process.h b/server/server_game_process.h index 0259751..613fc91 100644 --- a/server/server_game_process.h +++ b/server/server_game_process.h @@ -43,8 +43,8 @@ struct game_info* get_new_game_info(int players_number, int *card_quantity_arr, struct card_queue *cq, struct cards_on_table *cot); -int is_card_bit(const char *attack_card, const char *defend_card, - const char *trump_suit); +int is_card_beat(const char *attack_card, const char *defend_card, + const char *trump_suit); int check_defender_can_defend(struct card_queue *cq, player_cards deck, const char *trump_suit); -- cgit v1.2.3