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#ifndef GAMEPLAY_HPP_SENTRY
#define GAMEPLAY_HPP_SENTRY
#include "puzzle.hpp"
void press_button_callback(Fl_Widget *w, void *params);
bool is_next_to_empty_box(GameParams::coordinates empty_box_pos,
GameParams::coordinates current_pos);
class PuzzleGame {
public:
static bool IsFinalPlacement(GameParams *gp);
static void StartGame(GameParams *gp);
};
#endif
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