#ifndef GAMEPLAY_HPP_SENTRY #define GAMEPLAY_HPP_SENTRY #include "puzzle.hpp" void press_button_callback(Fl_Widget *w, void *params); bool is_next_to_empty_box(GameParams::coordinates empty_box_pos, GameParams::coordinates current_pos); class PuzzleGame { public: static bool IsFinalPlacement(GameParams *gp); static void StartGame(GameParams *gp); }; #endif