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authorscratko <m@scratko.xyz>2024-11-18 18:01:32 +0300
committerscratko <m@scratko.xyz>2024-11-18 20:36:37 +0300
commit503e7350fa3d8065e2f4814181664382154dc702 (patch)
tree18ec4fd2dc2d55e286b164c79f673b9e67e4c1bd
parent7fea2267e78de935af6010d5ac7300e51f471601 (diff)
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Random image selection
Added a dialog box about. Checks if the selected file is correct.
-rw-r--r--gameplay.cpp1
-rw-r--r--main.cpp5
-rw-r--r--menu_callbacks.cpp35
-rw-r--r--menu_callbacks.hpp1
-rw-r--r--puzzle.cpp29
-rw-r--r--puzzle.hpp3
6 files changed, 62 insertions, 12 deletions
diff --git a/gameplay.cpp b/gameplay.cpp
index 0c6a1ab..d6bf59f 100644
--- a/gameplay.cpp
+++ b/gameplay.cpp
@@ -62,6 +62,7 @@ void press_button_callback(Fl_Widget *w, void *params)
void PuzzleGame::StartGame(GameParams *gp)
{
+ gp->SelectRandomPicture();
gp->ResetFreePuzzles();
gp->CreateNewPuzzles();
gp->win->redraw();
diff --git a/main.cpp b/main.cpp
index d5ce3a1..d1646e1 100644
--- a/main.cpp
+++ b/main.cpp
@@ -14,10 +14,11 @@ int main()
srand(time(nullptr));
Fl_Window *win = new Fl_Window(320, 355, "Picture puzzle");
GameParams *params = GameParams::SetUpParams(win);
- Fl_Sys_Menu_Bar *sys_bar = new Fl_Sys_Menu_Bar(0, 0, 150, 20, nullptr);
+ Fl_Sys_Menu_Bar *sys_bar = new Fl_Sys_Menu_Bar(0, 0, 355, 20, nullptr);
+ sys_bar->add("&File/&New game", nullptr, new_game_callback, params);
sys_bar->add("&File/&Load file", nullptr, load_file_callback);
sys_bar->add("&File/&Exit", nullptr, exit_callback);
- sys_bar->add("&Help/&Show solution", nullptr, solve_problem_callback,
+ sys_bar->add("&Options/&Show solution", nullptr, solve_problem_callback,
params);
sys_bar->add("&About", nullptr, about_callback);
PuzzleGame::StartGame(params);
diff --git a/menu_callbacks.cpp b/menu_callbacks.cpp
index a48b899..ffc1aae 100644
--- a/menu_callbacks.cpp
+++ b/menu_callbacks.cpp
@@ -1,4 +1,5 @@
#include <FL/Fl_Native_File_Chooser.H>
+#include <FL/fl_message.H>
#include <memory>
#include <stdio.h>
#include <string>
@@ -8,12 +9,26 @@
#include "gameplay.hpp"
#include "img_handler.hpp"
+void new_game_callback(Fl_Widget*, void *gp)
+{
+ PuzzleGame::StartGame(reinterpret_cast<GameParams*>(gp));
+}
+
+static bool check_correct_path_to_img(const char *path)
+{
+ if(path == nullptr)
+ return false;
+ std::string p(path);
+ std::string ext = p.substr(p.find_last_of('.'));
+ return ext == ".png" || ext == ".jpg";
+}
+
void load_file_callback(Fl_Widget *sender, void*)
{
const char *path = nullptr;
auto dialog = Fl_Native_File_Chooser{};
dialog.type(Fl_Native_File_Chooser::BROWSE_FILE);
- dialog.filter("JPEG Files (*.jpg)\tPNG Files (*.png)");
+ dialog.filter("JPEG Files\t*.jpg\nPNG Files\t*.png");
#if defined(_WIN32)
dialog.directory((string {getenv("HOMEPATH")} + "\\Desktop").c_str());
#else
@@ -23,10 +38,14 @@ void load_file_callback(Fl_Widget *sender, void*)
Fl_Native_File_Chooser::NEW_FOLDER);
if (dialog.show() == 0)
path = dialog.filename();
- ImageHandler ih(path);
- ih.load_img();
- ih.resize_img();
- ih.save_img();
+ if(check_correct_path_to_img(path)) {
+ ImageHandler ih(path);
+ ih.load_img();
+ ih.resize_img();
+ ih.save_img();
+ fl_message_title("Info");
+ fl_message("Image successfully added");
+ }
}
void exit_callback(Fl_Widget *w, void*)
@@ -45,9 +64,13 @@ void solve_problem_callback(Fl_Widget *w, void *gp)
PuzzleGame::StartGame(game);
else
game->win->hide();
-
}
void about_callback(Fl_Widget *w, void*)
{
+ fl_message_title("About");
+ fl_message("This app is devoted to my friends, to who I'm appreciative for"
+ " their support:\nIlya Korsak\nMaxim Fadeev\n\n"
+ "For all questions, please contact me:\n"
+ "m@@scratko.xyz");
}
diff --git a/menu_callbacks.hpp b/menu_callbacks.hpp
index 561263e..71dc72e 100644
--- a/menu_callbacks.hpp
+++ b/menu_callbacks.hpp
@@ -3,6 +3,7 @@
#include <FL/Fl_Widget.H>
+void new_game_callback(Fl_Widget*, void *gp);
void load_file_callback(Fl_Widget *sender, void*);
void exit_callback(Fl_Widget *w, void*);
void solve_problem_callback(Fl_Widget *w, void *gp);
diff --git a/puzzle.cpp b/puzzle.cpp
index 0d9dc11..3fbd026 100644
--- a/puzzle.cpp
+++ b/puzzle.cpp
@@ -1,11 +1,15 @@
#include "puzzle.hpp"
#include "gameplay.hpp"
+#include <algorithm>
#include <stdlib.h>
#include <string>
#include <FL/Fl_PNG_Image.H>
#include <utility>
#include <memory>
+#include <filesystem>
+#include <random>
+
GameParams* GameParams::instance = nullptr;
@@ -28,10 +32,11 @@ void GameParams::ResetFreePuzzles()
free_puzzles[i] = 1;
}
-static void find_path_to_picture(std::string& path, int number)
+static void find_path_to_picture(std::string& path,
+ const std::string& cur_directory, int number)
{
path =
- "resources/tucan/" + std::to_string(number / puzzles_per_side) +
+ cur_directory + std::to_string(number / puzzles_per_side) +
std::to_string(number % puzzles_per_side) + ".png";
}
@@ -66,7 +71,8 @@ void GameParams::NextUntestedPuzzles()
std::unique_ptr<Puzzle>(new Puzzle(standard_puzzle_coordinates[i].x,
standard_puzzle_coordinates[i].y));
tmp_puzzle->sequence_number = idx_random_puzzle;
- find_path_to_picture(tmp_puzzle->path, tmp_puzzle->sequence_number);
+ find_path_to_picture(tmp_puzzle->path, cur_directory,
+ tmp_puzzle->sequence_number);
Fl_PNG_Image *img = new Fl_PNG_Image(tmp_puzzle->path.c_str());
// TODO check fails img->fail();
tmp_puzzle->image(img);
@@ -93,3 +99,20 @@ void GameParams::CreateNewPuzzles()
NextUntestedPuzzles();
} while(!IsSolvability());
}
+
+void GameParams::SelectRandomPicture()
+{
+ std::vector<std::string> choices;
+ for (const auto& entry : std::filesystem::directory_iterator("resources")) {
+ choices.emplace_back(entry.path().string());
+ }
+ std::random_device rd;
+ std::mt19937 g(rd());
+ std::shuffle(choices.begin(), choices.end(), g);
+ cur_directory = choices[0];
+#if defined(_WIN32)
+ cur_directory.append("\\");
+#else
+ cur_directory.append("/");
+#endif
+}
diff --git a/puzzle.hpp b/puzzle.hpp
index 9370763..e44efd4 100644
--- a/puzzle.hpp
+++ b/puzzle.hpp
@@ -38,14 +38,15 @@ private:
coordinates empty_box;
std::vector<std::unique_ptr<Puzzle>> puzzles;
Fl_Window *win;
+ std::string cur_directory;
GameParams(Fl_Window *a_win = nullptr) : win(a_win) {}
-
void CalculateStandardPuzzlePos();
void ResetFreePuzzles();
void NextUntestedPuzzles();
bool IsSolvability();
void CreateNewPuzzles();
+ void SelectRandomPicture();
friend class PuzzleGame;
friend class ASearch;