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#include <FL/Fl_Native_File_Chooser.H>
#include <memory>
#include <stdio.h>
#include <string>

#include "menu_callbacks.hpp"
#include "solution_algorithm.hpp"
#include "gameplay.hpp"
#include "img_handler.hpp"

void load_file_callback(Fl_Widget *sender, void*)
{
    const char *path = nullptr;
    auto dialog = Fl_Native_File_Chooser{};
    dialog.type(Fl_Native_File_Chooser::BROWSE_FILE);
    dialog.filter("JPEG Files (*.jpg)\tPNG Files (*.png)");
#if defined(_WIN32)
    dialog.directory((string {getenv("HOMEPATH")} + "\\Desktop").c_str());
#else
    dialog.directory((std::string {getenv("HOME")} + "/Desktop").c_str());
#endif
    dialog.options(Fl_Native_File_Chooser::SAVEAS_CONFIRM |
                                            Fl_Native_File_Chooser::NEW_FOLDER);
    if (dialog.show() == 0)
        path = dialog.filename();
    ImageHandler ih(path);
    ih.load_img();
    ih.resize_img();
    ih.save_img();
}

void exit_callback(Fl_Widget *w, void*)
{
    w->parent()->hide();
}

void solve_problem_callback(Fl_Widget *w, void *gp)
{
    GameParams *game = reinterpret_cast<GameParams*>(gp);
    std::unique_ptr<ASearch> algorithm = ASearch::Start(game);
    Node *goal = algorithm->FindSolution();
    algorithm->ShowSolution(goal);
    int answer = fl_choice("Play again?", "No", "Yes", nullptr);
    if(answer)
        PuzzleGame::StartGame(game);
    else
        game->win->hide();

}

void about_callback(Fl_Widget *w, void*)
{
}