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#include <FL/Fl_Native_File_Chooser.H>
#include <memory>
#include <stdio.h>
#include <string>
#include "menu_callbacks.hpp"
#include "solution_algorithm.hpp"
#include "gameplay.hpp"
#include "img_handler.hpp"
void load_file_callback(Fl_Widget *sender, void*)
{
const char *path = nullptr;
auto dialog = Fl_Native_File_Chooser{};
dialog.type(Fl_Native_File_Chooser::BROWSE_FILE);
dialog.filter("JPEG Files (*.jpg)\tPNG Files (*.png)");
#if defined(_WIN32)
dialog.directory((string {getenv("HOMEPATH")} + "\\Desktop").c_str());
#else
dialog.directory((std::string {getenv("HOME")} + "/Desktop").c_str());
#endif
dialog.options(Fl_Native_File_Chooser::SAVEAS_CONFIRM |
Fl_Native_File_Chooser::NEW_FOLDER);
if (dialog.show() == 0)
path = dialog.filename();
ImageHandler ih(path);
ih.load_img();
ih.resize_img();
ih.save_img();
}
void exit_callback(Fl_Widget *w, void*)
{
w->parent()->hide();
}
void solve_problem_callback(Fl_Widget *w, void *gp)
{
GameParams *game = reinterpret_cast<GameParams*>(gp);
std::unique_ptr<ASearch> algorithm = ASearch::Start(game);
Node *goal = algorithm->FindSolution();
algorithm->ShowSolution(goal);
int answer = fl_choice("Play again?", "No", "Yes", nullptr);
if(answer)
PuzzleGame::StartGame(game);
else
game->win->hide();
}
void about_callback(Fl_Widget *w, void*)
{
}
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