diff options
-rw-r--r-- | Makefile | 19 | ||||
-rw-r--r-- | field.c | 94 | ||||
-rw-r--r-- | field.h | 23 | ||||
-rw-r--r-- | ghosts.c | 204 | ||||
-rw-r--r-- | ghosts.h | 20 | ||||
-rw-r--r-- | pac.c | 153 | ||||
-rw-r--r-- | pac.h | 6 | ||||
-rw-r--r-- | pacman.c | 35 | ||||
-rw-r--r-- | queue.c | 70 | ||||
-rw-r--r-- | queue.h | 25 |
10 files changed, 428 insertions, 221 deletions
@@ -1,19 +1,14 @@ CC=gcc CFLAGS=-Wall -g -c -all: pacman - -pacman: ghosts.o field.o pac.o pacman.o - $(CC) ghosts.o field.o pac.o pacman.o -lncurses -o pacman +LIBS = -lncurses -field.o: field.c - $(CC) $(CFLAGS) field.c +all: pacman -ghosts.o: ghosts.c - $(CC) $(CFLAGS) ghosts.c +%.o: %.с %.h + $(CC) $(CFLAGS) $< -o $@ -pacman.o: pacman.c - $(CC) $(CFLAGS) pacman.c +OBJMODULES=field.o ghosts.o pac.o queue.o pacman.o -pac.o: pac.c - $(CC) $(CFLAGS) pac.c +pacman: $(OBJMODULES) + $(CC) $(LIBS) $^ -o $@ @@ -54,7 +54,7 @@ game_space get_new_field() static int is_has_point(int i, int j) { - return !((i == 12 && j == 9) || (i == 12 && j == 18) || + return !((i == 12 && j == 9) || (i == 12 && j == 18) || (i == 14 && j == 18) || (i == 15 && j == 9) || (i == 17 && j == 9) || (i == 17 && j == 18)); } @@ -69,30 +69,30 @@ void print_field(game_space field) symbol = field[i][j]; move(i, j); switch(symbol) { - case '1': - case '2': - case '3': - if(is_has_point(i, j)) - addch('.'); - else - addch(' '); - break; - case '/': - addch('/'); - break; - case '.': + case '1': + case '2': + case '3': + if(is_has_point(i, j)) addch('.'); - break; - case '#': - addch('#'); - break; + else + addch(' '); + break; + case '/': + addch('/'); + break; + case '.': + addch('.'); + break; + case '#': + addch('#'); + break; } refresh(); } } } -void display_character(int y, int x, int symbol) +void display_character(int y, int x, enum select_character symbol) { move(y, x); addch(symbol); @@ -104,28 +104,31 @@ void display_ghosts_on_field(struct ghost_type *red_ghost, struct ghost_type *blue_ghost, struct ghost_type *orange_ghost) { - display_character(red_ghost->position.y, red_ghost->position.x, '&'); - display_character(pink_ghost->position.y, pink_ghost->position.x, '&'); - display_character(blue_ghost->position.y, blue_ghost->position.x, '&'); - display_character(orange_ghost->position.y, orange_ghost->position.x, '&'); + display_character(red_ghost->position.y, red_ghost->position.x, ghost_char); + display_character(pink_ghost->position.y, pink_ghost->position.x, + ghost_char); + display_character(blue_ghost->position.y, blue_ghost->position.x, + ghost_char); + display_character(orange_ghost->position.y, orange_ghost->position.x, + ghost_char); } -void clear_symbol(game_space field, int y, int x, +void eat_or_revert_symbol(game_space field, int y, int x, enum select_character character) { int symbol = field[y][x]; move(y, x); if(character == ghost_char) { switch(symbol) { - case '#': - addch('#'); - break; - case '.': - addch('.'); - break; - case ' ': - addch(' '); - break; + case '#': + addch('#'); + break; + case '.': + addch('.'); + break; + case ' ': + addch(' '); + break; } } else if(character == pac_char) @@ -133,7 +136,7 @@ void clear_symbol(game_space field, int y, int x, refresh(); } -enum intersection_type get_intersection(const game_space field, +enum intersection_type get_intersection(const game_space field, struct ghost_type *ghost) { int y, x, symbol; @@ -141,18 +144,19 @@ enum intersection_type get_intersection(const game_space field, x = ghost->position.x; symbol = field[y][x]; switch(symbol) { - case one_path: - return one_path; - case two_paths: - return two_paths; - case three_paths: - return three_paths; - default: - return direct_path; + case one_path: + return one_path; + case two_paths: + return two_paths; + case three_paths: + return three_paths; + default: + return direct_path; } } -struct free_directions find_free_directions(game_space field, int y, int x) +struct free_directions find_free_directions(const game_space field, int y, + int x) { struct free_directions found_paths; found_paths.left = field[y][x-1] != '/' && field[y][x-1] != '#' ? 1 : 0; @@ -161,3 +165,9 @@ struct free_directions find_free_directions(game_space field, int y, int x) found_paths.down = field[y+1][x] != '/' && field[y+1][x] != '#' ? 1 : 0; return found_paths; } + +int is_obstacle(const game_space field, int x, int y) +{ + int symbol = field[y][x]; + return symbol == door || symbol == block; +} @@ -1,6 +1,13 @@ #ifndef FIELD_H_SENTRY #define FIELD_H_SENTRY +enum { + field_width = 28, + field_height = 29, + door = '#', + block = '/' +}; + enum intersection_type { one_path = '1', two_paths = '2', @@ -8,13 +15,11 @@ enum intersection_type { direct_path }; -enum { - field_width = 29, - field_height = 29 +enum select_character { + ghost_char = '&', + pac_char = 'C' }; -enum select_character { ghost_char, pac_char }; - typedef char (*game_space)[field_width]; game_space get_new_field(); @@ -27,7 +32,7 @@ struct free_directions { void print_field(game_space field); -void display_character(int y, int x, int symbol); +void display_character(int y, int x, enum select_character symbol); struct ghost_type; void display_ghosts_on_field(struct ghost_type *red_ghost, @@ -35,12 +40,14 @@ void display_ghosts_on_field(struct ghost_type *red_ghost, struct ghost_type *blue_ghost, struct ghost_type *orange_ghost); -void clear_symbol(game_space field, int y, int x, +void eat_or_revert_symbol(game_space field, int y, int x, enum select_character character); -enum intersection_type get_intersection(const game_space field, +enum intersection_type get_intersection(const game_space field, struct ghost_type *ghost); struct free_directions find_free_directions(game_space field, int y, int x); +int is_obstacle(game_space field, int x, int y); + #endif @@ -1,52 +1,55 @@ #include "ghosts.h" #include "field.h" +#include "pac.h" +#include "queue.h" +#include <ncurses.h> void initialize_ghost(struct ghost_type *ghost, enum ghost_color color) { switch(color) { - case red: - ghost->position.y = red_y; - ghost->position.x = red_x; - ghost->home_position.y = red_home_y; - ghost->home_position.x = red_home_x; - ghost->color = red; - ghost->mode = scatter; - ghost->direction = none; - break; - case pink: - ghost->position.y = pink_y; - ghost->position.x = pink_x; - ghost->home_position.y = pink_home_y; - ghost->home_position.x = pink_home_x; - ghost->color = pink; - ghost->mode = scatter; - ghost->direction = none; - break; - case blue: - ghost->position.y = blue_y; - ghost->position.x = blue_x; - ghost->home_position.y = blue_home_y; - ghost->home_position.x = blue_home_x; - ghost->color = blue; - ghost->mode = scatter; - ghost->direction = none; - break; - case orange: - ghost->position.y = orange_y; - ghost->position.x = orange_x; - ghost->home_position.y = orange_home_y; - ghost->home_position.x = orange_home_x; - ghost->color = orange; - ghost->mode = scatter; - ghost->direction = none; - break; + case red: + ghost->position.y = red_y; + ghost->position.x = red_x; + ghost->home_position.y = red_home_y; + ghost->home_position.x = red_home_x; + ghost->color = red; + ghost->mode = scatter; + ghost->direction = none; + break; + case pink: + ghost->position.y = pink_y; + ghost->position.x = pink_x; + ghost->home_position.y = pink_home_y; + ghost->home_position.x = pink_home_x; + ghost->color = pink; + ghost->mode = scatter; + ghost->direction = none; + break; + case blue: + ghost->position.y = blue_y; + ghost->position.x = blue_x; + ghost->home_position.y = blue_home_y; + ghost->home_position.x = blue_home_x; + ghost->color = blue; + ghost->mode = scatter; + ghost->direction = none; + break; + case orange: + ghost->position.y = orange_y; + ghost->position.x = orange_x; + ghost->home_position.y = orange_home_y; + ghost->home_position.x = orange_home_x; + ghost->color = orange; + ghost->mode = scatter; + ghost->direction = none; + break; } } void pull_out_ghosts(int *get_out_stage, - struct ghost_type *red_ghost, + struct ghost_type *red_ghost, struct ghost_type *pink_ghost, - struct ghost_type *blue_ghost, + struct ghost_type *blue_ghost, struct ghost_type *orange_ghost) { enum { final_stage = 1 }; @@ -64,24 +67,24 @@ void pull_out_ghosts(int *get_out_stage, --*get_out_stage; } -static void change_position(struct ghost_type *ghost, +static void change_position(struct ghost_type *ghost, enum movement_direction direction) { switch(direction) { - case left: - --ghost->position.x; - return; - case right: - ++ghost->position.x; - return; - case up: - --ghost->position.y; - return; - case down: - ++ghost->position.y; - return; - default: - return; + case left: + --ghost->position.x; + return; + case right: + ++ghost->position.x; + return; + case up: + --ghost->position.y; + return; + case down: + ++ghost->position.y; + return; + default: + return; } } @@ -91,14 +94,14 @@ void make_ghost_moves(game_space field, struct ghost_type *blue_ghost, struct ghost_type *orange_ghost) { - clear_symbol(field, red_ghost->position.y, red_ghost->position.x, + eat_or_revert_symbol(field, red_ghost->position.y, red_ghost->position.x, ghost_char); - clear_symbol(field, pink_ghost->position.y, pink_ghost->position.x, + eat_or_revert_symbol(field, pink_ghost->position.y, pink_ghost->position.x, ghost_char); - clear_symbol(field, blue_ghost->position.y, blue_ghost->position.x, - ghost_char); - clear_symbol(field, orange_ghost->position.y, orange_ghost->position.x, + eat_or_revert_symbol(field, blue_ghost->position.y, blue_ghost->position.x, ghost_char); + eat_or_revert_symbol(field, orange_ghost->position.y, + orange_ghost->position.x, ghost_char); change_position(red_ghost, red_ghost->direction); change_position(pink_ghost, pink_ghost->direction); change_position(blue_ghost, blue_ghost->direction); @@ -121,20 +124,89 @@ static void pave_only_way(game_space field, struct ghost_type *ghost) ghost->direction = down; } -void redirect(game_space field, enum intersection_type paths, - struct ghost_type *ghost, - void (*pathfinder)(game_space field, enum intersection_type paths, - struct ghost_type *ghost)) +void redirect(game_space field, enum intersection_type paths, + struct ghost_type *ghost, struct pacman pac, + void (*pathfinder)(game_space, struct ghost_type*, + struct pacman pac)) { if(paths == one_path) pave_only_way(field, ghost); - else if(paths == two_paths || paths == three_paths) - pathfinder(field, paths, ghost); + else + pathfinder(field, ghost, pac); +} + +static struct coordinates get_near_point(struct coordinates consider_point, + int dx, int dy) +{ + struct coordinates found_point; + found_point.x = consider_point.x + dx; + found_point.y = consider_point.y + dy; + return found_point; } -void breadth_first_search(game_space field, enum intersection_type paths, - struct ghost_type *ghost) +static enum movement_direction find_direction(struct coordinates found_point, + struct coordinates ghost_position) { + int dx, dy; + enum movement_direction new_direction; + dx = found_point.x - ghost_position.x; + dy = found_point.y - ghost_position.y; + switch(dx) { + case 1: + new_direction = dy == 0 ? right : none; + break; + case 0: + new_direction = dy == -1 ? up : down; + break; + case -1: + new_direction = dy == 0 ? left : none; + break; + } + return new_direction; +} +void breadth_first_search(game_space field, struct ghost_type *ghost, + struct pacman pac) +{ + struct coordinates consider_point, near_point; + struct coordinates start_point = { ghost->position.y, ghost->position.x }; + struct coordinates target_point = { pac.position.y, pac.position.x }; + struct queue next_points, reviewed_points; + queue_init(&next_points); + queue_init(&reviewed_points); + queue_push(&next_points, &target_point); + queue_push(&reviewed_points, &target_point); + while(!empty(&next_points)) { + consider_point = queue_front(&next_points); + pop(&next_points); + int dx; + for(dx = -1; dx <= 1; ++dx) { + int dy; + for(dy = -1; dy <= 1; ++dy) { + if(dx != 0 && dy != 0) + continue; + near_point = get_near_point(consider_point, dx, dy); + if(is_obstacle(field, near_point.x, near_point.y)) + continue; + if(is_consist_point(&next_points, near_point)) + continue; +#if 0 + init_pair(1, COLOR_RED, COLOR_BLACK); + attron(COLOR_PAIR(1)); + move(near_point.y, near_point.x); + addch('X'); + attron(COLOR_PAIR(1)); + refresh(); +#endif + if(equal_points(start_point, near_point)) { + ghost->direction = + find_direction(consider_point, start_point); + queue_clear(&next_points); + return; + } + queue_push(&next_points, &near_point); + } + } + } } @@ -11,7 +11,7 @@ enum { pink_y = red_y + 1, pink_x = red_x - 2, pink_home_y = red_home_y, - pink_home_x = 1, + pink_home_x = 2, blue_y = red_y, blue_x = red_x-1, blue_home_y = 29, @@ -20,7 +20,6 @@ enum { orange_x = red_x - 3, orange_home_y = blue_home_y, orange_home_x = 0, - field_size = 29 }; enum ghost_color { red, pink, blue, orange }; @@ -43,9 +42,9 @@ struct ghost_type { void initialize_ghost(struct ghost_type *ghost, enum ghost_color color); void pull_out_ghosts(int *get_out_stage, - struct ghost_type *red_ghost, + struct ghost_type *red_ghost, struct ghost_type *pink_ghost, - struct ghost_type *blue_ghost, + struct ghost_type *blue_ghost, struct ghost_type *orange_ghost); void make_ghost_moves(game_space field, @@ -54,12 +53,13 @@ void make_ghost_moves(game_space field, struct ghost_type *blue_ghost, struct ghost_type *orange_ghost); -void redirect(game_space field, enum intersection_type paths, - struct ghost_type *ghost, - void (*pathfinder)(game_space field, enum intersection_type paths, - struct ghost_type *ghost)); +struct pacman; +void redirect(game_space field, enum intersection_type paths, + struct ghost_type *ghost, struct pacman pac, + void (*pathfinder)(game_space, struct ghost_type*, + struct pacman pac)); -void breadth_first_search(game_space field, enum intersection_type paths, - struct ghost_type *ghost); +void breadth_first_search(game_space field, struct ghost_type *ghost, + struct pacman pac); #endif @@ -10,34 +10,36 @@ void initialize_pac(struct pacman *pac) pac->direction = none; } -static enum movement_direction get_correct_path(struct pacman *pac, - struct free_directions - free_path, - enum movement_direction +static enum movement_direction get_matching_for_directions(game_space field, + struct pacman *pac, + enum movement_direction direction) { + struct free_directions free_paths = + find_free_directions(field, pac->position.y, pac->position.x); switch(direction) { - case left: - return free_path.left ? left : none; - case right: - return free_path.right ? right : none; - case up: - return free_path.up ? up : none; - case down: - return free_path.down ? down : none; - default: - return none; + case left: + return free_paths.left ? left : none; + case right: + return free_paths.right ? right : none; + case up: + return free_paths.up ? up : none; + case down: + return free_paths.down ? down : none; + default: + return none; } } -void check_remaining_direction(game_space field, struct pacman *pac, +#if 0 +void check_remaining_direction(game_space field, struct pacman *pac, enum movement_direction *stored_direction) { enum movement_direction temp_direction; - struct free_directions free_path = + struct free_directions free_path = find_free_directions(field, pac->position.y, pac->position.x); - enum movement_direction current_direction = + enum movement_direction current_direction = stored_direction ? *stored_direction : pac->direction; temp_direction = get_correct_path(pac, free_path, current_direction); if(temp_direction != none) @@ -49,8 +51,35 @@ void check_remaining_direction(game_space field, struct pacman *pac, if(stored_direction) *stored_direction = none; } +#endif + +void check_remaining_direction(game_space field, struct pacman *pac, + enum movement_direction *stored_direction) +{ + enum movement_direction matching_result; + if(*stored_direction == none) + pac->direction = + get_matching_for_directions(field, pac, pac->direction); + else { + matching_result = + get_matching_for_directions(field, pac, *stored_direction); + if(matching_result != none) + pac->direction = matching_result; + else + pac->direction = + get_matching_for_directions(field, pac, pac->direction); + *stored_direction = none; + } +} + +static void check_remaining_direction_after_pressed_key(game_space field, + struct pacman *pac) +{ + pac->direction = + get_matching_for_directions(field, pac, pac->direction); +} -void change_pac_direction(game_space field, struct pacman *pac, int key, +void change_pac_direction(game_space field, struct pacman *pac, int key, enum movement_direction *stored_direction) { enum state { no, yes } is_changed_direction; @@ -58,56 +87,56 @@ void change_pac_direction(game_space field, struct pacman *pac, int key, struct free_directions path = find_free_directions(field, pac->position.y, pac->position.x); switch(key) { - case KEY_LEFT: - if(path.left) { - pac->direction = left; - is_changed_direction = yes; - } else - *stored_direction = left; - break; - case KEY_RIGHT: - if(key == KEY_RIGHT && path.right) { - pac->direction = right; - is_changed_direction = yes; - } else - *stored_direction = right; - break; - case KEY_UP: - if(key == KEY_UP && path.up) { - pac->direction = up; - is_changed_direction = yes; - } else - *stored_direction = up; - break; - case KEY_DOWN: - if(key == KEY_DOWN && path.down) { - pac->direction = down; - is_changed_direction = yes; - } else - *stored_direction = down; - break; + case KEY_LEFT: + if(path.left) { + pac->direction = left; + is_changed_direction = yes; + } else + *stored_direction = left; + break; + case KEY_RIGHT: + if(path.right) { + pac->direction = right; + is_changed_direction = yes; + } else + *stored_direction = right; + break; + case KEY_UP: + if(path.up) { + pac->direction = up; + is_changed_direction = yes; + } else + *stored_direction = up; + break; + case KEY_DOWN: + if(path.down) { + pac->direction = down; + is_changed_direction = yes; + } else + *stored_direction = down; + break; } if(is_changed_direction == no) - check_remaining_direction(field, pac, NULL); + check_remaining_direction_after_pressed_key(field, pac); } void make_pac_move(game_space field, struct pacman *pac) { - clear_symbol(field, pac->position.y, pac->position.x, pac_char); + eat_or_revert_symbol(field, pac->position.y, pac->position.x, pac_char); switch(pac->direction) { - case left: - --pac->position.x; - return; - case right: - ++pac->position.x; - return; - case up: - --pac->position.y; - return; - case down: - ++pac->position.y; - return; - default: - return; + case left: + --pac->position.x; + return; + case right: + ++pac->position.x; + return; + case up: + --pac->position.y; + return; + case down: + ++pac->position.y; + return; + default: + return; } } @@ -3,7 +3,7 @@ #include "ghosts.h" -enum { +enum { max_live = 3, pac_y = 22, pac_x = 14 @@ -18,10 +18,10 @@ struct pacman { void initialize_pac(struct pacman *pac); -void change_pac_direction(game_space field, struct pacman *pac, int key, +void change_pac_direction(game_space field, struct pacman *pac, int key, enum movement_direction *stored_direction); -void check_remaining_direction(game_space field, struct pacman *pac, +void check_remaining_direction(game_space field, struct pacman *pac, enum movement_direction *stored_direction); void make_pac_move(game_space field, struct pacman *pac); @@ -1,26 +1,28 @@ #include "field.h" #include "ghosts.h" #include "pac.h" +#include "queue.h" #include <ncurses.h> #include <stdlib.h> #include <unistd.h> -enum { +enum { timeout_duration = 0, sleep_duration = 190000, key_escape = 27, count_get_out_moves = 5 }; -static void pathfinder_stage(game_space field, struct ghost_type *red_ghost, - struct ghost_type *pink_ghost, +static void pathfinder_stage(game_space field, struct pacman pac, + struct ghost_type *red_ghost, + struct ghost_type *pink_ghost, struct ghost_type *blue_ghost, struct ghost_type *orange_ghost) { enum intersection_type intersection; intersection = get_intersection(field, red_ghost); if(intersection != direct_path) - redirect(field, intersection, red_ghost, breadth_first_search); + redirect(field, intersection, red_ghost, pac, breadth_first_search); } int main() @@ -33,6 +35,7 @@ int main() stored_direction = none; get_out_stage = count_get_out_moves; initscr(); + start_color(); cbreak(); noecho(); curs_set(0); @@ -46,31 +49,27 @@ int main() initialize_ghost(&blue_ghost, blue); initialize_ghost(&orange_ghost, orange); initialize_pac(&pac); - display_ghosts_on_field(&red_ghost, &pink_ghost, &blue_ghost, + display_ghosts_on_field(&red_ghost, &pink_ghost, &blue_ghost, &orange_ghost); - display_character(pac.position.y, pac.position.x, 'C'); + display_character(pac.position.y, pac.position.x, pac_char); usleep(sleep_duration); while((key = getch()) != key_escape) { if(get_out_stage) - pull_out_ghosts(&get_out_stage, &red_ghost, &pink_ghost, + pull_out_ghosts(&get_out_stage, &red_ghost, &pink_ghost, &blue_ghost, &orange_ghost); else - pathfinder_stage(field, &red_ghost, &pink_ghost, &blue_ghost, + pathfinder_stage(field, pac, &red_ghost, &pink_ghost, &blue_ghost, &orange_ghost); - if(key != ERR) + if(key != ERR) change_pac_direction(field, &pac, key, &stored_direction); - else { - if(stored_direction != none) - check_remaining_direction(field, &pac, &stored_direction); - else - check_remaining_direction(field, &pac, NULL); - } - make_ghost_moves(field, &red_ghost, &pink_ghost, &blue_ghost, + else + check_remaining_direction(field, &pac, &stored_direction); + make_ghost_moves(field, &red_ghost, &pink_ghost, &blue_ghost, &orange_ghost); make_pac_move(field, &pac); - display_ghosts_on_field(&red_ghost, &pink_ghost, &blue_ghost, + display_ghosts_on_field(&red_ghost, &pink_ghost, &blue_ghost, &orange_ghost); - display_character(pac.position.y, pac.position.x, 'C'); + display_character(pac.position.y, pac.position.x, pac_char); usleep(sleep_duration); } endwin(); @@ -0,0 +1,70 @@ +#include "queue.h" +#include <stdlib.h> + +void queue_init(struct queue *q) +{ + q->first = NULL; + q->last = NULL; +} + +void queue_push(struct queue *q, const struct coordinates *data) +{ + struct item *new_element = malloc(sizeof(struct item)); + new_element->point = *data; + new_element->next = NULL; + if(!q->first) + q->first = q->last = new_element; + else { + q->last->next = new_element; + q->last = q->last->next; + } +} + +int empty(const struct queue *q) +{ + return q->first ? 0 : 1; +} + +struct coordinates queue_front(const struct queue *q) +{ + return q->first->point; +} + +void pop(struct queue *q) +{ + struct item *tmp = q->first; + q->first = q->first->next; + free(tmp); +} + +int equal_points(struct coordinates first_point, + struct coordinates second_point) +{ + return first_point.x == second_point.x && first_point.y == second_point.y; +} + +int is_consist_point(const struct queue *q, struct coordinates target_point) +{ + enum { false, true }; + struct item *tmp_item = q->first; + struct coordinates tmp_point; + while(tmp_item != NULL) { + tmp_point = tmp_item->point; + if(equal_points(tmp_point, target_point)) + return true; + tmp_item = tmp_item->next; + } + return false; +} + +void queue_clear(struct queue *q) +{ + struct item *tmp; + while(q->first != NULL) { + tmp = q->first; + q->first = q->first->next; + free(tmp); + } + q->first = NULL; + q->last = NULL; +} @@ -0,0 +1,25 @@ +#ifndef QUEUE_H_SENTRY +#define QUEUE_H_SENTRY + +#include "ghosts.h" + +struct item { + struct coordinates point; + struct item *next; +}; + +struct queue { + struct item *first; + struct item *last; +}; + +void queue_init(struct queue *q); +void queue_push(struct queue *q, const struct coordinates *data); +struct coordinates queue_front(const struct queue *q); +int empty(const struct queue *q); +void pop(struct queue *q); +int equal_points(struct coordinates tmp_point, struct coordinates target_point); +int is_consist_point(const struct queue *q, struct coordinates target_point); +void queue_clear(struct queue *q); + +#endif |