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#ifndef FIELD_H_SENTRY
#define FIELD_H_SENTRY
enum intersection_type {
one_path = '1',
two_paths = '2',
three_paths = '3',
direct_path
};
enum {
field_width = 29,
field_height = 29
};
enum select_character { ghost_char, pac_char };
typedef char (*game_space)[field_width];
game_space get_new_field();
struct free_directions {
int left;
int right;
int up;
int down;
};
void print_field(game_space field);
void display_character(int y, int x, int symbol);
struct ghost_type;
void display_ghosts_on_field(struct ghost_type *red_ghost,
struct ghost_type *pink_ghost,
struct ghost_type *blue_ghost,
struct ghost_type *orange_ghost);
void clear_symbol(game_space field, int y, int x,
enum select_character character);
enum intersection_type get_intersection(const game_space field,
struct ghost_type *ghost);
struct free_directions find_free_directions(game_space field, int y, int x);
#endif
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