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authorscratko <m@scratko.xyz>2024-08-10 02:46:56 +0300
committerscratko <m@scratko.xyz>2024-08-10 02:46:56 +0300
commita2d696dea797faaa3157046c8ae89cd70e965bff (patch)
tree74051e828ec401f399b2316a535c200f3afa95c5 /server_game_process.h
parent9e9919b897b00ff23aee6581471b4d7b4567bf4a (diff)
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Prefinal version
Added client. Moved files to directories.
Diffstat (limited to 'server_game_process.h')
-rw-r--r--server_game_process.h73
1 files changed, 0 insertions, 73 deletions
diff --git a/server_game_process.h b/server_game_process.h
deleted file mode 100644
index 5cddc27..0000000
--- a/server_game_process.h
+++ /dev/null
@@ -1,73 +0,0 @@
-#ifndef SERVER_GAME_PROCESS_H_SENTRY
-#define SERVER_GAME_PROCESS_H_SENTRY
-
-#include "card_stack.h"
-#include "server.h"
-#include "card_queue.h"
-
-enum {
- start_deck_size = 6
-};
-
-struct game_info {
- int players_number;
- int *card_quantity_arr;
- int shuffled_cards_left;
- const char* trump_suit;
- int position_whose_turn;
- struct cards_on_table *cot;
- struct card_queue *cq;
-};
-
-const char** get_shuffled_deck();
-void deal_first_cards(const char **shuffled_deck, int *cards_left,
- player_cards *deck);
-void deal_cards(const char **shuffled_deck, int *shuffled_cards_left,
- struct session **turn_queue, int players_number,
- int *card_quantity_arr);
-const char* find_trump_suit(const char **shuffled_deck, int *cards_left);
-int find_lowest_trump(player_cards deck, const char *trump);
-void shift_turn_queue_by_one(struct session **turn_queue, int size);
-void move_turn_queue_two_players_ahead(struct session **turn_queue, int size);
-void update_card_quantity_arr(struct server *serv);
-
-struct game_info* get_new_game_info(int players_number, int *card_quantity_arr,
- int shuffled_cards_left,
- const char *trump_suit,
- int position_whose_turn,
- struct card_queue *cq,
- struct cards_on_table *cot);
-
-int is_card_bit(const char *attack_card, const char *defend_card,
- const char *trump_suit);
-
-int check_defender_can_defend(struct card_queue *cq, player_cards deck,
- const char *trump_suit);
-
-void update_game_info(struct game_info *gi, int players_number,
- int shuffled_cards_left, int position_whose_turn);
-
-int check_someone_can_toss_card(struct session **turn_queue,
- int players_quantity, struct card_queue *cq,
- struct cards_on_table *cot);
-
-int check_player_can_toss_card(player_cards deck, struct cards_on_table *cot);
-int is_correct_tossing_card(const char *card, struct cards_on_table *cot);
-
-void put_all_cards_from_queue_to_table(struct cards_on_table *cot,
- struct card_queue *cq);
-
-void put_one_card_from_queue_to_table(struct cards_on_table *cot,
- struct card_queue *cq);
-
-void put_defender_card_on_table(struct cards_on_table *cot, const char *card);
-
-void move_all_cards_to_defender(struct cards_on_table *cot, player_cards *deck);
-void remove_cards_from_table(struct cards_on_table *cot);
-
-int calculate_defense_card_quantity_on_table(const struct cards_on_table *cot);
-int calculate_attack_card_quantity_on_table(const struct cards_on_table *cot);
-int check_all_answers_were_received(const struct session **turn_queue,
- int size);
-
-#endif