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authorscratko <m@scratko.xyz>2024-08-18 01:33:08 +0300
committerscratko <m@scratko.xyz>2024-08-18 01:33:08 +0300
commit9970a2275a56d7835ba0c12a8586dc25cf7ec1cf (patch)
tree914b9353b2df1ba9dec5481fa3e7e6a8462dea5d /server/server.h
parent4b2fdc91d42a438193d15840e10851c3847fbe80 (diff)
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Global fixes v4.0
Removed unnecessary comments. Added resource cleanup for client and server. Changed queue display. Added player indicator. It's possible to quit the game while typing or waiting for a connection. Fixed a bug with determining the limit of card tossing.
Diffstat (limited to 'server/server.h')
-rw-r--r--server/server.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/server/server.h b/server/server.h
index 5f7ffcc..552f899 100644
--- a/server/server.h
+++ b/server/server.h
@@ -47,10 +47,11 @@ enum client_game_states {
};
enum tossing_mode {
+ none,
cancel,
answer_wait,
answer_got,
- none
+ anwer_got_with_limit,
};
enum spectator_mode {
@@ -94,7 +95,6 @@ struct server {
struct session **sess_arr;
int max_sess_arr_size;
int connected_players_counter;
- /* TODO: make static allocation memory */
const char **shuffled_deck;
int shuffled_deck_size;
const char *trump_suit;