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author | scratko <m@scratko.xyz> | 2024-08-30 12:46:56 +0300 |
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committer | scratko <m@scratko.xyz> | 2024-08-30 14:59:44 +0300 |
commit | 831f9f01fbe4088eb6bd378c0e417d9996b676fd (patch) | |
tree | 53297459d35ad795618c351a79b1829776e5e1f4 /client/printing_game_frames.h | |
parent | 4b6c15f780d59895f067383a5041edcfe86f504e (diff) | |
download | durak-831f9f01fbe4088eb6bd378c0e417d9996b676fd.tar.gz durak-831f9f01fbe4088eb6bd378c0e417d9996b676fd.tar.bz2 durak-831f9f01fbe4088eb6bd378c0e417d9996b676fd.zip |
Final version v2.0
Added windows client.
SIGPIPE signal was being sent to the server when the client was disconnected.
Now there is handling of this signal.
Added a delay when displaying some informational messages.
Diffstat (limited to 'client/printing_game_frames.h')
-rw-r--r-- | client/printing_game_frames.h | 20 |
1 files changed, 0 insertions, 20 deletions
diff --git a/client/printing_game_frames.h b/client/printing_game_frames.h deleted file mode 100644 index 9cbb231..0000000 --- a/client/printing_game_frames.h +++ /dev/null @@ -1,20 +0,0 @@ -#ifndef PRINTING_GAME_FRAMES_H_SENTRY -#define PRINTING_GAME_FRAMES_H_SENTRY - -#include "client.h" - -void pgf_new_frame(); -void pgf_welcome(); -void pgf_connection(int status); -void pgf_first_player(); -void pgf_confirmation_waiting(int total_players); -void pgf_table(struct client *cl); -void pgf_suggestions(struct client *cl); -void pgf_select_idle_mode_message(enum client_states state); -void pgf_card_acceptance_status(int all_input_cards_accepted); -void pgf_tossing_limit_status(); -void pgf_spectator_mode(enum spectator_mode sp_mode); -void pgf_game_result(int durak_position); -void pgf_disconnect(); - -#endif |