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authorscratko <m@scratko.xyz>2024-08-30 12:46:56 +0300
committerscratko <m@scratko.xyz>2024-08-30 14:59:44 +0300
commit831f9f01fbe4088eb6bd378c0e417d9996b676fd (patch)
tree53297459d35ad795618c351a79b1829776e5e1f4 /client/printing_game_frames.h
parent4b6c15f780d59895f067383a5041edcfe86f504e (diff)
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Final version v2.0
Added windows client. SIGPIPE signal was being sent to the server when the client was disconnected. Now there is handling of this signal. Added a delay when displaying some informational messages.
Diffstat (limited to 'client/printing_game_frames.h')
-rw-r--r--client/printing_game_frames.h20
1 files changed, 0 insertions, 20 deletions
diff --git a/client/printing_game_frames.h b/client/printing_game_frames.h
deleted file mode 100644
index 9cbb231..0000000
--- a/client/printing_game_frames.h
+++ /dev/null
@@ -1,20 +0,0 @@
-#ifndef PRINTING_GAME_FRAMES_H_SENTRY
-#define PRINTING_GAME_FRAMES_H_SENTRY
-
-#include "client.h"
-
-void pgf_new_frame();
-void pgf_welcome();
-void pgf_connection(int status);
-void pgf_first_player();
-void pgf_confirmation_waiting(int total_players);
-void pgf_table(struct client *cl);
-void pgf_suggestions(struct client *cl);
-void pgf_select_idle_mode_message(enum client_states state);
-void pgf_card_acceptance_status(int all_input_cards_accepted);
-void pgf_tossing_limit_status();
-void pgf_spectator_mode(enum spectator_mode sp_mode);
-void pgf_game_result(int durak_position);
-void pgf_disconnect();
-
-#endif