From 831f9f01fbe4088eb6bd378c0e417d9996b676fd Mon Sep 17 00:00:00 2001 From: scratko Date: Fri, 30 Aug 2024 12:46:56 +0300 Subject: Final version v2.0 Added windows client. SIGPIPE signal was being sent to the server when the client was disconnected. Now there is handling of this signal. Added a delay when displaying some informational messages. --- client/printing_game_frames.h | 20 -------------------- 1 file changed, 20 deletions(-) delete mode 100644 client/printing_game_frames.h (limited to 'client/printing_game_frames.h') diff --git a/client/printing_game_frames.h b/client/printing_game_frames.h deleted file mode 100644 index 9cbb231..0000000 --- a/client/printing_game_frames.h +++ /dev/null @@ -1,20 +0,0 @@ -#ifndef PRINTING_GAME_FRAMES_H_SENTRY -#define PRINTING_GAME_FRAMES_H_SENTRY - -#include "client.h" - -void pgf_new_frame(); -void pgf_welcome(); -void pgf_connection(int status); -void pgf_first_player(); -void pgf_confirmation_waiting(int total_players); -void pgf_table(struct client *cl); -void pgf_suggestions(struct client *cl); -void pgf_select_idle_mode_message(enum client_states state); -void pgf_card_acceptance_status(int all_input_cards_accepted); -void pgf_tossing_limit_status(); -void pgf_spectator_mode(enum spectator_mode sp_mode); -void pgf_game_result(int durak_position); -void pgf_disconnect(); - -#endif -- cgit v1.2.3