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#ifndef PUZZLE_HPP_SENTRY
#define PUZZLE_HPP_SENTRY

#include <FL/Enumerations.H>
#include <FL/Fl_Button.H>
#include <string>

enum {
    puzzle_pieces       = 15,
    puzzles_per_side    = 4,
    puzzle_size         = 75,
    spacing             = 5
};

class Puzzle : Fl_Button{
    unsigned int sequence_number;
    std::string path;
    Puzzle(int x, int y)
        : Fl_Button(x, y, puzzle_size, puzzle_size),
        sequence_number(0)  {}
    friend class GameParams;
};

class GameParams {
    struct coordinates {
        int x, y;
    };
    coordinates puzzle_coordinates[puzzle_pieces];
    char free_puzzles[puzzle_pieces];
    Puzzle *puzzles[puzzle_pieces];
    GameParams() : puzzles{nullptr} {}
    void ResetFreePuzzles();
    void CalculatePuzzlePos();
    void CreateNewPuzzles();
public:
    void NewGame();

    static GameParams *StartParams() {
        GameParams *gi = new GameParams;
        gi->CalculatePuzzlePos();
        return gi;
    }
};

#endif