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-rw-r--r--solution_algorithm.hpp93
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+#ifndef SOLVING_ALGORITHM_SENTRY
+#define SOLVING_ALGORITHM_SENTRY
+
+#include "puzzle.hpp"
+
+#include <memory>
+#include <vector>
+#include <queue>
+#include <unordered_set>
+#include <algorithm>
+#include <string>
+
+class Node {
+private:
+ std::vector<GameParams::coordinates> state;
+ Node *parent_p;
+ int depth;
+ int evaluation;
+ friend struct std::hash<std::shared_ptr<Node>>;
+ friend class ASearch;
+public:
+ Node(std::vector<GameParams::coordinates>& s, Node *p = nullptr,
+ int d = 0, int e = 0)
+ : state(s), parent_p(p), depth(d), evaluation(e) {}
+ bool operator==(const Node& n) const { return this->state == n.state; }
+
+ struct Comp {
+ bool operator()(const std::shared_ptr<Node>& first,
+ const std::shared_ptr<Node>& second) {
+ return first->evaluation > second->evaluation;
+ }
+ };
+};
+
+template<>
+struct std::hash<std::shared_ptr<Node>> {
+ std::size_t operator()(const std::shared_ptr<Node>& node) const {
+ std::string str_hash;
+ std::for_each(node->state.begin(), node->state.end(),
+ [&str_hash](const GameParams::coordinates& c) {
+ str_hash.append(std::to_string(c.x));
+ str_hash.append(std::to_string(c.y));
+ });
+ return std::hash<std::string>()(str_hash);
+ }
+};
+
+typedef std::vector<std::shared_ptr<Node>> vect_node; // using of
+ // ComputeFreeMoves
+class ASearch {
+ struct EqualNode {
+ bool operator()(const std::shared_ptr<Node>& first,
+ const std::shared_ptr<Node>& second) const {
+ return *first == *second;
+ }
+ };
+
+ std::priority_queue<std::shared_ptr<Node>, vect_node, Node::Comp>
+ open_queue;
+ std::unordered_set<std::shared_ptr<Node>,
+ std::hash<std::shared_ptr<Node>>,
+ EqualNode> close_set;
+ Node initial;
+ Node goal;
+ GameParams *gp;
+ ASearch(Node i, Node g, GameParams *a_gp = nullptr)
+ : initial(i), goal(g), gp(a_gp) {}
+public:
+ static std::unique_ptr<ASearch> Start(GameParams *gp);
+ Node *FindSolution();
+ void ApplyFairEvaluator(Node &n) const;
+ vect_node ComputeFreeMoves(const std::shared_ptr<Node>& n) const;
+ bool IsNearEmptyBox(const GameParams::coordinates c) const;
+ void ShowSolution(Node *goal);
+};
+
+/*
+ * Priority_queue does not allow to get begin() and end()
+ * So we get underlying container vector<shared_ptr<Node>>
+ *
+ * The container is a protected member of the priority_queue
+ */
+template <class T, class S, class C>
+S& GetPQContainer(std::priority_queue<T, S, C>& q) {
+ struct HackedQueue : private std::priority_queue<T, S, C> {
+ static S& Container(std::priority_queue<T, S, C>& q) {
+ return q.*(&HackedQueue::c); // is pointer to member of class
+ }
+ };
+ return HackedQueue::Container(q);
+}
+
+#endif