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authorscratko <m@scratko.xyz>2024-11-21 23:01:56 +0300
committerscratko <m@scratko.xyz>2024-11-21 23:01:56 +0300
commite9078b6980eaf22c1f6352930bd36d4a9e85a4b0 (patch)
treedea9e3659bd18dbd52dc3eedb55ac6acfcc14370 /puzzle.cpp
parentca449b813cef6c8f7348ff51302f125587a90a53 (diff)
downloadpicture-puzzle-master.tar.gz
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Including resources in the object fileHEADmaster
Convert pictures to array data (image_converter/converter.c) Resources are located in image_converter/resources.o
Diffstat (limited to 'puzzle.cpp')
-rw-r--r--puzzle.cpp58
1 files changed, 45 insertions, 13 deletions
diff --git a/puzzle.cpp b/puzzle.cpp
index 8cca327..1168b17 100644
--- a/puzzle.cpp
+++ b/puzzle.cpp
@@ -1,5 +1,6 @@
#include "puzzle.hpp"
#include "gameplay.hpp"
+#include "image_converter/resources.hpp"
#include <algorithm>
#include <stdlib.h>
@@ -42,6 +43,30 @@ static void find_path_to_picture(std::string& path,
std::to_string(number % puzzles_per_side) + ".png";
}
+Fl_PNG_Image *GameParams::LoadPictureParts(std::unique_ptr<Puzzle>& tmp_puzzle)
+{
+ Fl_PNG_Image *img = nullptr;
+ /*
+ * if loading from Resources dir
+ */
+ if(cur_directory.size()) {
+ find_path_to_picture(tmp_puzzle->path, cur_directory,
+ tmp_puzzle->sequence_number);
+ img = new Fl_PNG_Image(tmp_puzzle->path.c_str());
+ /*
+ * loading a standard image from RAM (image_converter/resources.cpp)
+ */
+ } else {
+ int offset = 0;
+ for(int i = 0; i < tmp_puzzle->sequence_number; ++i)
+ offset += image_sizes[i];
+ unsigned char *image_buffer = image_data + offset;
+ img = new Fl_PNG_Image(nullptr, image_buffer,
+ image_sizes[tmp_puzzle->sequence_number]);
+ }
+ return img;
+}
+
void GameParams::NextUntestedPuzzles()
{
int idx_random_puzzle;
@@ -75,9 +100,7 @@ void GameParams::NextUntestedPuzzles()
std::unique_ptr<Puzzle>(new Puzzle(standard_puzzle_coordinates[i].x,
standard_puzzle_coordinates[i].y));
tmp_puzzle->sequence_number = idx_random_puzzle;
- find_path_to_picture(tmp_puzzle->path, cur_directory,
- tmp_puzzle->sequence_number);
- Fl_PNG_Image *img = new Fl_PNG_Image(tmp_puzzle->path.c_str());
+ Fl_PNG_Image *img = LoadPictureParts(tmp_puzzle);
switch (img->fail()) {
case Fl_Image::ERR_NO_IMAGE:
case Fl_Image::ERR_FILE_ACCESS:
@@ -126,17 +149,26 @@ void GameParams::CreateNewPuzzles()
void GameParams::SelectRandomPicture()
{
- std::vector<std::string> choices;
- for (const auto& entry : std::filesystem::directory_iterator("resources")) {
- choices.emplace_back(entry.path().string());
- }
- std::random_device rd;
- std::mt19937 g(rd());
- std::shuffle(choices.begin(), choices.end(), g);
- cur_directory = choices[0];
+ std::filesystem::path res_path = std::string("resources");
+ bool res_path_exists = std::filesystem::exists(res_path);
+ if(res_path_exists) {
+ std::vector<std::string> choices;
+ for (const auto& entry : std::filesystem::directory_iterator("resources")) {
+ choices.emplace_back(entry.path().string());
+ }
+ choices.emplace_back("standard");
+ std::random_device rd;
+ std::mt19937 g(rd());
+ std::shuffle(choices.begin(), choices.end(), g);
+ if(choices[0] == "standard")
+ cur_directory.clear();
+ else {
+ cur_directory = choices[0];
#if defined(_WIN32)
- cur_directory.append("\\");
+ cur_directory.append("\\");
#else
- cur_directory.append("/");
+ cur_directory.append("/");
+ }
+ }
#endif
}