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author | scratko <m@scratko.xyz> | 2024-11-10 15:16:31 +0300 |
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committer | scratko <m@scratko.xyz> | 2024-11-11 22:04:21 +0300 |
commit | 9023f43291b894f7670df2ffe513808ef6360954 (patch) | |
tree | e7b4c4d3689bcda7f4bfc949bc3f2ac1d580fc07 /gameplay.cpp | |
parent | 0ddc597a0f2eeb0dc49f8a6ab4a8af0d615b6ece (diff) | |
download | picture-puzzle-9023f43291b894f7670df2ffe513808ef6360954.tar.gz picture-puzzle-9023f43291b894f7670df2ffe513808ef6360954.tar.bz2 picture-puzzle-9023f43291b894f7670df2ffe513808ef6360954.zip |
Added end game check
Diffstat (limited to 'gameplay.cpp')
-rw-r--r-- | gameplay.cpp | 42 |
1 files changed, 40 insertions, 2 deletions
diff --git a/gameplay.cpp b/gameplay.cpp index d80a4c9..0c6a1ab 100644 --- a/gameplay.cpp +++ b/gameplay.cpp @@ -1,6 +1,11 @@ #include "gameplay.hpp" #include "puzzle.hpp" -#include "FL/Fl_Group.H" +#include <FL/Fl_Group.H> +#include <FL/fl_ask.H> + +#include <algorithm> +#include <memory> +#include <vector> static bool is_next_to_empty_box(GameParams::coordinates empty_box_pos, GameParams::coordinates current_pos) @@ -16,6 +21,27 @@ static bool is_next_to_empty_box(GameParams::coordinates empty_box_pos, current_pos.y + puzzle_size + spacing == empty_box_pos.y); } +static bool is_coordinate_match(GameParams::coordinates& first, + GameParams::coordinates& second) +{ + return first.x == second.x && first.y == second.y; +} + +bool PuzzleGame::IsFinalPlacement(GameParams *gp) +{ + bool is_match = 1; + auto lambda = [gp, &is_match](std::unique_ptr<Puzzle>& next_puzzle) { + GameParams::coordinates pos_next_puzzle = + { next_puzzle->x(), next_puzzle->y() }; + GameParams::coordinates target_pos = + gp->standard_puzzle_coordinates[next_puzzle->sequence_number]; + if(!is_coordinate_match(pos_next_puzzle, target_pos)) + is_match = 0; + }; + std::for_each(gp->puzzles.begin(), gp->puzzles.end(), lambda); + return is_match; +} + void press_button_callback(Fl_Widget *w, void *params) { GameParams *gp = reinterpret_cast<GameParams*>(params); @@ -24,7 +50,19 @@ void press_button_callback(Fl_Widget *w, void *params) w->position(gp->GetXYEmptyBox().x, gp->GetXYEmptyBox().y); gp->SetXYEmptyBox(current_pos.x, current_pos.y); } - w->redraw(); w->parent()->redraw(); + if(PuzzleGame::IsFinalPlacement(gp)) { + int answer = fl_choice("You win. Play again?", "No", "Yes", nullptr); + if(answer) + PuzzleGame::StartGame(gp); + else + gp->win->hide(); + } } +void PuzzleGame::StartGame(GameParams *gp) +{ + gp->ResetFreePuzzles(); + gp->CreateNewPuzzles(); + gp->win->redraw(); +} |