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#ifndef GHOSTS_H_SENTRY
#define GHOSTS_H_SENTRY

#include "field.h"

enum {
    red_y = 14,
    red_x = 15,
    red_home_y = -1,
    red_home_x = 25,
    pink_y = red_y + 1,
    pink_x = red_x - 2,
    pink_home_y = red_home_y,
    pink_home_x = 2,
    blue_y = red_y,
    blue_x = red_x-1,
    blue_home_y = 29,
    blue_home_x = 27,
    orange_y = red_y + 1,
    orange_x = red_x - 3,
    orange_home_y = blue_home_y,
    orange_home_x = 0,
    pink_shift = 4,
    blue_shift = 2,
    orange_search_limit = 8
};

enum ghost_color { red, pink, blue, orange };
enum behavior_mode { chase, scatter, frightened };
enum movement_direction { left, right, up, down, none };

struct coordinates {
    int y;
    int x;
};

struct ghost_type {
    struct coordinates position;
    struct coordinates home_position;
    enum ghost_color color;
    int frightened_status;
    enum movement_direction direction;
};

void initialize_ghost(struct ghost_type *ghost, enum ghost_color color);

void pull_out_ghosts(int *get_out_stage,
                     struct ghost_type *red_ghost,
                     struct ghost_type *pink_ghost,
                     struct ghost_type *blue_ghost,
                     struct ghost_type *orange_ghost);

struct queue;
void make_ghost_moves(game_space field,
                      struct ghost_type *red_ghost,
                      struct ghost_type *pink_ghost,
                      struct ghost_type *blue_ghost,
                      struct ghost_type *orange_ghost,
                      struct queue *eaten_coins);

struct pacman;
void redirect(game_space field, enum intersection_type paths,
              struct ghost_type *ghost, struct coordinates target_point,
              void (*pathfinder)(game_space, struct ghost_type*,
                    struct coordinates target_point));

void random_redirect(game_space field, struct ghost_type *ghost);

void breadth_first_search(game_space field, struct ghost_type *ghost,
                          struct coordinates target_point);

void compute_distance_between_points(game_space field, struct ghost_type *ghost,
                                     struct coordinates target_point);

struct coordinates identify_target_in_front(struct pacman pac, int shift);
struct coordinates identify_blue_target(struct pacman pac,
                                        const struct ghost_type *red_ghost);

void reverse_all_ghosts(struct ghost_type *red_ghost,
                        struct ghost_type *pink_ghost,
                        struct ghost_type *blue_ghost,
                        struct ghost_type *orange_ghost);

#endif