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path: root/windows_client/printing_game_frames.c
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#include "printing_game_frames.h"
#include "card_stack.h"

#include <stdio.h>
#include <unistd.h>

void pgf_new_frame()
{
    int i;

    for(i = 0; i < 25; ++i)
        printf("\n");
}

void pgf_welcome()
{
    printf("======================================================\n"
           "                      Welcome!\n"
           "You're playing siege durak/Podkidnoy (Throw-in) durak\n\n"
           "If you have any questions, you can contact by email to\n"
           "                   m@scratko.xyz\n"
           "======================================================\n");
}

void pgf_connection(int status)
{
    if(status)
        printf("Connection to the server has been successfully established\n");
    else
        printf("Sorry, failed to connect to the server\n");
}

void pgf_first_player()
{
    printf("=======================================\n"
           "       You're the first player\n"
           "Waiting for other players to connect...\n"
           "        Press q <Enter> to exit\n"
           "=======================================\n");
}

void pgf_confirmation_waiting(int total_players)
{
    printf("=======================================\n"
           "    To start game press <Enter> key\n"
           "       Connected players: %u/8\n"
           "        Press q <Enter> to exit\n"
           "=======================================\n", total_players);
}

static int move_indication_condition(const struct client *cl,
                                         int current_player)
{
    return
        current_player == cl->position_whose_turn &&
        (cl->state == attack_expectation || cl->state == defense_expectation ||
        cl->state == attack || cl->state == defense ||
        (cl->state == spectator && (cl->sp_mode == spectator_attack ||
                                    cl->sp_mode == spectator_defense)));
}

void pgf_table(struct client *cl)
{
    struct card_stack_item *deck = NULL;
    int i;

    for(i = 0; i <= cl->cc.number_arr_idx; ++i)
            printf("<%s %u %c>  ", cl->player_position == i+1 ? "YOU" : " ",
                    cl->cc.number_arr[i], move_indication_condition(cl, i+1) ?
                    '*' : ' ');
    printf("           %s  [ %u ]", cl->trump_card, cl->total_cards_left);
    printf("\n\n\n");
    /* ================= cards on table ================ */
    for(i = 0; i <= cl->cot.card_arr_idx; i += 3)
        printf("   %s %s %s\n", cl->cot.card_arr[i], cl->cot.card_arr[i+1],
               cl->cot.card_arr[i+2]);
    /* for the defender, the cards in the queue are hidden */
    if(cl->state == defense_expectation || cl->state == spectator)
        for(i = 0; i <= cl->cq.card_arr_idx; ++i)
            printf("   %s \\ -\n", cl->cq.card_arr[i]);
    if(cl->cot.card_arr_idx != -1)
        printf("\n\n");
    /* ================ player's deck ================ */
    deck = cl->deck;
    i = 0;
    while(deck) {
        printf("%c: %s   ", deck->tip, deck->str);
        ++i;
        /* line break every 6 cards */
        if(!(i % 6))
            printf("\n");
        deck = deck->next;
    }
    if(cl->deck)
        printf("\n");
}

void pgf_suggestions(struct client *cl)
{
    struct card_stack_item *deck = NULL;

    printf("qq - exit the game\n");
    if(cl->state == attack || cl->state == tossing)
        printf("you can specify more than one card\n");
    deck = cl->deck;
    while(deck) {
        if(deck->is_usable)
            printf("%c", deck->tip);
        deck = deck->next;
    }
    printf(" > ");
    fflush(stdout);
}

void pgf_select_idle_mode_message(enum client_states state)
{
    switch(state) {
    case attack_expectation:
        printf("waiting for the attacker's turn\n");
        break;
    case defense_expectation:
        printf("waiting for the defender's turn\n");
        break;
    case tossing_expectation:
        printf("waiting for other players to toss cards\n");
        break;
    default:
        {}
    }
}

void pgf_card_acceptance_status(int all_input_cards_accepted)
{
    if(all_input_cards_accepted)
        printf("all cards accepted\n");
    else
        printf("not all cards were accepted\n");
}

void pgf_tossing_limit_status()
{
    printf("the cards were not accepted.\n"
           "The other players have already tossed cards.\n");
}

void pgf_spectator_mode(enum spectator_mode sp_mode)
{
    printf("spectator mode\n");
    if(sp_mode == spectator_attack)
        printf("attacker makes a move\n");
    else if(sp_mode == spectator_defense)
        printf("defender make a move\n");
    else if(sp_mode == spectator_tossing)
        printf("players toss in extra cards\n");
    else
        printf("round result\n");
}

void pgf_game_result(int durak_position)
{
    printf("=======================================\n"
           "            END OF GAME\n"
           "     player number %u is durak\n"
           "=======================================\n", durak_position);
}

static void clear_input()
{
    int key;

    while((key = getchar()) != '\n')
    {}
}

void pgf_disconnect()
{
    char key;

    printf("Server connection disconnected\n"
           "Press <Enter> to close program\n");
    while((key = getchar()) != '\n')
        clear_input();
}