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#ifndef CLIENT_H_SENTRY
#define CLIENT_H_SENTRY

#include "card_stack.h"

enum {
    max_buffer_size     = 4096,
    max_cot_arr_size    = 18,
    card_size           = 4,
    max_cq_arr_size     = 5,
    backspace           = 8
};

enum client_states {
    none,
    first_player,
    confirmation_waiting,
    /* in game */
    display_only_table,
    attack_expectation,
    defense_expectation,
    tossing_expectation,
    attack,
    defense,
    tossing,
    card_acceptance_status,
    tossing_limit_status,
    spectator,
    result,
    disconnect
};

enum spectator_mode {
    spectator_attack,
    spectator_defense,
    spectator_tossing,
    spectator_table
};

struct cards_on_table {
    /*
     * example: 2^ \ - 10# \ K#
     * [2 ^ '\0' ][1 0 # '\0'][\ '\0'   ]
     */
    char card_arr[max_cot_arr_size][card_size];
    /* index of the last filled element */
    int card_arr_idx;
};

struct card_queue {
    char card_arr[max_cq_arr_size][card_size];
    int card_arr_idx;
};

struct card_count {
    int *number_arr;
    /*
     * will only store the initial number of players
     * (idx: total_players - 1
     */
    int number_arr_idx;
};

struct client {
    int fd;
    enum client_states state;
    char buffer[max_buffer_size];
    int total_players;
    int total_cards_left;
    int player_position;
    char trump_card[4];
    struct card_count cc;
    struct cards_on_table cot;
    player_cards deck;
    int pending_server_response;
    struct card_queue cq;
    int position_whose_turn;
    int display_new_frame;
    int all_input_cards_accepted;
    int data_left_in_buffer;
    enum spectator_mode sp_mode;
    int durak_position;
    int read_data;
};

#endif