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#ifndef SERVER_DATA_PROCESSING_H_SENTRY
#define SERVER_DATA_PROCESSING_H_SENTRY

#include "server_game_process.h"

int print_message_for_first_player(int fd);
int print_connected_players(int fd, int number);
int send_disconnect_status(int fd);
int check_readiness(struct session *client);
                                                /* for define spectator mode */
int print_game_part(const struct session *client, enum server_states ss,
                    struct game_info *gi);
int get_cards_from_attacker(struct session *client,
                            const struct cards_on_table *cot,
                            const player_cards defense_deck,
                            struct card_queue *cq);
int get_card_from_defender(struct session *client, struct cards_on_table *cot,
                           const char *trump_suit);
int get_cards_from_tossing_player(struct session *client,
                                  const player_cards defense_deck,
                                  struct cards_on_table *cot,
                                  struct card_queue *cq);
void print_game_result(const struct session *client, int durak_position);

#endif