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#ifndef SERVER_H_SENTRY
#define SERVER_H_SENTRY

#include "card_queue.h"
#include "card_stack.h"

enum {
    max_buffer_size     = 4096,
    listen_qlen         = 32,
    init_sess_arr_size  = 12    /* it was 32 */
};

enum {
    max_shuffled_deck_size  = 52,
    max_card_arr_size       = 18
};

enum server_states {
    no_players,
    first_player,
    confirmation_waiting,
    start_game,
    attack_phase_out,
    attack_phase_in,
    defense_phase_out,
    defense_phase_in,
    tossing_phase_out,
    tossing_phase_in,
    end_round,
    end_game
};

enum client_game_states {
    /* in game */
    display_only_table = 3,
    attack_expectation,
    defense_expectation,
    tossing_expectation,
    attack,
    defense,
    tossing,
    card_acceptance_status,
    tossing_limit_status,
    spectator,
    result,
    disconnect
};

enum tossing_mode {
    none,
    cancel,
    answer_wait,
    answer_got,
    answer_got_with_limit,
};

enum spectator_mode {
    spectator_attack,
    spectator_defense,
    spectator_tossing,
    spectator_table
};

struct session {
    int fd;
    enum client_game_states state;
    /* read data from client */
    char buffer[max_buffer_size];
    int buffer_used;
    int record;
    player_cards deck;
    int player_position;
    enum tossing_mode tm;
    int defense_lost;
};

struct cards_on_table {
    /*
     * example: 2^ \ - 10# \ K#
     */
    const char* card_arr[max_card_arr_size];
    int card_arr_idx;
};

struct card_count {
    int *number_arr;
    /* will only store the initial number of players (idx) */
    int number_arr_idx;
};

struct server {
    int change_server_state;
    enum server_states state;
    int listen_socket;
    struct session **sess_arr;
    int max_sess_arr_size;
    int connected_players_counter;
    const char **shuffled_deck;
    int shuffled_deck_size;
    const char *trump_suit;
    const char *trump_card;
    struct game_info *gi;
    struct session **turn_queue;
    /* changes if the player has discarded all his cards
     * (and shuffled_deck_size == 0)
     */
    int turn_queue_size;
    struct card_count cc;
    int position_whose_turn;
    struct card_queue cq;
    struct cards_on_table cot;
    int durak_position;
    int tossing_limit;
};

#endif