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path: root/server/card_stack.c
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#include "card_stack.h"

#include <stdlib.h>
#include <string.h>

void init_stack(player_cards *deck)
{
    *deck = NULL;
}

void push_stack(player_cards *deck, const char *str)
{
    struct card_stack_item *new_card = malloc(sizeof(struct card_stack_item));
    new_card->str = str;
    new_card->next = *deck;
    if(new_card->next)
        new_card->next->prev = new_card;
    new_card->prev = NULL;
    *deck = new_card;
}

int is_empty_stack(const player_cards deck)
{
    return !deck;
}

int find_out_card_quantity_in_deck(player_cards deck)
{
    int counter = 0;

    while(deck) {
        ++counter;
        deck = deck->next;
    }
    return counter;
}

const char* remove_card_from_stack(player_cards *deck, const char *str)
{
    struct card_stack_item *tmp = NULL;
    struct card_stack_item *first_tmp = *deck;
    const char *card = NULL;

    while(first_tmp) {
        if(!strcmp(first_tmp->str, str)) {
            tmp = first_tmp;
            if(first_tmp->prev)
                first_tmp->prev->next = first_tmp->next;
            else
                *deck = first_tmp->next;
            if(first_tmp->next)
                first_tmp->next->prev = first_tmp->prev;
            card = tmp->str;
            free(tmp);
            return card;
        }
        first_tmp = first_tmp->next;
    }
    return 0;
}

void pop_stack(player_cards *deck)
{
    struct card_stack_item *tmp;

    tmp = *deck;
    *deck = (*deck)->next;
    free(tmp);
}

struct card_stack_item* get_next_card_from_stack(player_cards deck,
                                                 player_cards prev)
{
    if(prev == NULL)
        return deck;
    else
        return prev->next;
}

int find_card_in_stack(player_cards involved_cards, const char *str)
{
    while(involved_cards) {
        if(!strcmp(involved_cards->str, str))
            return 1;
        involved_cards = involved_cards->next;
    }
    return 0;
}

void clear_stack(player_cards *deck)
{
    struct card_stack_item *tmp;
    player_cards tmp_deck = *deck;

    while(tmp_deck) {
        tmp = tmp_deck;
        tmp_deck = tmp_deck->next;
        free(tmp);
    }
    *deck = NULL;
}