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#ifndef PRINTING_GAME_FRAMES_H_SENTRY
#define PRINTING_GAME_FRAMES_H_SENTRY
#include "client.h"
void pgf_new_frame();
void pgf_welcome();
void pgf_connection(int status);
void pgf_first_player();
void pgf_confirmation_waiting(int total_players);
void pgf_table(struct client *cl);
void pgf_suggestions(struct client *cl);
void pgf_select_idle_mode_message(enum client_states state);
void pgf_card_acceptance_status(int all_input_cards_accepted);
void pgf_tossing_limit_status();
void pgf_spectator_mode(enum spectator_mode sp_mode);
void pgf_game_result(int durak_position);
void pgf_disconnect();
#endif
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