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-rw-r--r--server_game_process.h45
1 files changed, 23 insertions, 22 deletions
diff --git a/server_game_process.h b/server_game_process.h
index 1518c8c..5cddc27 100644
--- a/server_game_process.h
+++ b/server_game_process.h
@@ -9,46 +9,47 @@ enum {
start_deck_size = 6
};
-enum {
- max_shuffled_deck_size = 52,
- max_card_arr_size = 18
-};
-
struct game_info {
int players_number;
int *card_quantity_arr;
int shuffled_cards_left;
const char* trump_suit;
int position_whose_turn;
- struct cards_on_table cot;
+ struct cards_on_table *cot;
struct card_queue *cq;
};
-char** get_shuffled_deck();
-void deal_first_cards(char **shuffled_deck, int *cards_left,
+const char** get_shuffled_deck();
+void deal_first_cards(const char **shuffled_deck, int *cards_left,
player_cards *deck);
-
-const char* find_trump_suit(char **shuffled_deck, int *cards_left);
-int find_lowest_trump(player_cards deck, char *trump);
-void shift_turn_queue_to_first(struct session **turn_queue, int size);
+void deal_cards(const char **shuffled_deck, int *shuffled_cards_left,
+ struct session **turn_queue, int players_number,
+ int *card_quantity_arr);
+const char* find_trump_suit(const char **shuffled_deck, int *cards_left);
+int find_lowest_trump(player_cards deck, const char *trump);
+void shift_turn_queue_by_one(struct session **turn_queue, int size);
+void move_turn_queue_two_players_ahead(struct session **turn_queue, int size);
void update_card_quantity_arr(struct server *serv);
struct game_info* get_new_game_info(int players_number, int *card_quantity_arr,
- int shuffled_cards_left, char *trump_suit,
- int number_whose_turn);
+ int shuffled_cards_left,
+ const char *trump_suit,
+ int position_whose_turn,
+ struct card_queue *cq,
+ struct cards_on_table *cot);
int is_card_bit(const char *attack_card, const char *defend_card,
const char *trump_suit);
-int check_defender_can_defend(struct cards_on_table *cot,
- struct player_cards deck, const char *trump_suit);
+int check_defender_can_defend(struct card_queue *cq, player_cards deck,
+ const char *trump_suit);
void update_game_info(struct game_info *gi, int players_number,
int shuffled_cards_left, int position_whose_turn);
int check_someone_can_toss_card(struct session **turn_queue,
- int players_quantity,
- struct card_queue *cq);
+ int players_quantity, struct card_queue *cq,
+ struct cards_on_table *cot);
int check_player_can_toss_card(player_cards deck, struct cards_on_table *cot);
int is_correct_tossing_card(const char *card, struct cards_on_table *cot);
@@ -59,14 +60,14 @@ void put_all_cards_from_queue_to_table(struct cards_on_table *cot,
void put_one_card_from_queue_to_table(struct cards_on_table *cot,
struct card_queue *cq);
-void put_defender_card_on_table(struct cards_on_table *cot, const char *card)
+void put_defender_card_on_table(struct cards_on_table *cot, const char *card);
-void move_all_cards_to_defender(struct cards_on_table *cot,
- struct card_queue *cq, player_cards *deck);
+void move_all_cards_to_defender(struct cards_on_table *cot, player_cards *deck);
void remove_cards_from_table(struct cards_on_table *cot);
int calculate_defense_card_quantity_on_table(const struct cards_on_table *cot);
int calculate_attack_card_quantity_on_table(const struct cards_on_table *cot);
-int check_all_answers_were_received(const session **turn_queue, int size);
+int check_all_answers_were_received(const struct session **turn_queue,
+ int size);
#endif