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author | scratko <m@scratko.xyz> | 2024-08-30 12:46:56 +0300 |
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committer | scratko <m@scratko.xyz> | 2024-08-30 14:59:44 +0300 |
commit | 831f9f01fbe4088eb6bd378c0e417d9996b676fd (patch) | |
tree | 53297459d35ad795618c351a79b1829776e5e1f4 /windows_client/printing_game_frames.h | |
parent | 4b6c15f780d59895f067383a5041edcfe86f504e (diff) | |
download | durak-831f9f01fbe4088eb6bd378c0e417d9996b676fd.tar.gz durak-831f9f01fbe4088eb6bd378c0e417d9996b676fd.tar.bz2 durak-831f9f01fbe4088eb6bd378c0e417d9996b676fd.zip |
Final version v2.0
Added windows client.
SIGPIPE signal was being sent to the server when the client was disconnected.
Now there is handling of this signal.
Added a delay when displaying some informational messages.
Diffstat (limited to 'windows_client/printing_game_frames.h')
-rw-r--r-- | windows_client/printing_game_frames.h | 20 |
1 files changed, 20 insertions, 0 deletions
diff --git a/windows_client/printing_game_frames.h b/windows_client/printing_game_frames.h new file mode 100644 index 0000000..9cbb231 --- /dev/null +++ b/windows_client/printing_game_frames.h @@ -0,0 +1,20 @@ +#ifndef PRINTING_GAME_FRAMES_H_SENTRY +#define PRINTING_GAME_FRAMES_H_SENTRY + +#include "client.h" + +void pgf_new_frame(); +void pgf_welcome(); +void pgf_connection(int status); +void pgf_first_player(); +void pgf_confirmation_waiting(int total_players); +void pgf_table(struct client *cl); +void pgf_suggestions(struct client *cl); +void pgf_select_idle_mode_message(enum client_states state); +void pgf_card_acceptance_status(int all_input_cards_accepted); +void pgf_tossing_limit_status(); +void pgf_spectator_mode(enum spectator_mode sp_mode); +void pgf_game_result(int durak_position); +void pgf_disconnect(); + +#endif |