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authorscratko <m@scratko.xyz>2024-08-30 12:46:56 +0300
committerscratko <m@scratko.xyz>2024-08-30 14:59:44 +0300
commit831f9f01fbe4088eb6bd378c0e417d9996b676fd (patch)
tree53297459d35ad795618c351a79b1829776e5e1f4 /windows_client/printing_game_frames.h
parent4b6c15f780d59895f067383a5041edcfe86f504e (diff)
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Final version v2.0
Added windows client. SIGPIPE signal was being sent to the server when the client was disconnected. Now there is handling of this signal. Added a delay when displaying some informational messages.
Diffstat (limited to 'windows_client/printing_game_frames.h')
-rw-r--r--windows_client/printing_game_frames.h20
1 files changed, 20 insertions, 0 deletions
diff --git a/windows_client/printing_game_frames.h b/windows_client/printing_game_frames.h
new file mode 100644
index 0000000..9cbb231
--- /dev/null
+++ b/windows_client/printing_game_frames.h
@@ -0,0 +1,20 @@
+#ifndef PRINTING_GAME_FRAMES_H_SENTRY
+#define PRINTING_GAME_FRAMES_H_SENTRY
+
+#include "client.h"
+
+void pgf_new_frame();
+void pgf_welcome();
+void pgf_connection(int status);
+void pgf_first_player();
+void pgf_confirmation_waiting(int total_players);
+void pgf_table(struct client *cl);
+void pgf_suggestions(struct client *cl);
+void pgf_select_idle_mode_message(enum client_states state);
+void pgf_card_acceptance_status(int all_input_cards_accepted);
+void pgf_tossing_limit_status();
+void pgf_spectator_mode(enum spectator_mode sp_mode);
+void pgf_game_result(int durak_position);
+void pgf_disconnect();
+
+#endif