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author | scratko <m@scratko.xyz> | 2024-08-10 02:46:56 +0300 |
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committer | scratko <m@scratko.xyz> | 2024-08-10 02:46:56 +0300 |
commit | a2d696dea797faaa3157046c8ae89cd70e965bff (patch) | |
tree | 74051e828ec401f399b2316a535c200f3afa95c5 /server_data_processing.h | |
parent | 9e9919b897b00ff23aee6581471b4d7b4567bf4a (diff) | |
download | durak-a2d696dea797faaa3157046c8ae89cd70e965bff.tar.gz durak-a2d696dea797faaa3157046c8ae89cd70e965bff.tar.bz2 durak-a2d696dea797faaa3157046c8ae89cd70e965bff.zip |
Prefinal version
Added client.
Moved files to directories.
Diffstat (limited to 'server_data_processing.h')
-rw-r--r-- | server_data_processing.h | 18 |
1 files changed, 0 insertions, 18 deletions
diff --git a/server_data_processing.h b/server_data_processing.h deleted file mode 100644 index 9ebe5ad..0000000 --- a/server_data_processing.h +++ /dev/null @@ -1,18 +0,0 @@ -#ifndef SERVER_DATA_PROCESSING_H_SENTRY -#define SERVER_DATA_PROCESSING_H_SENTRY - -#include "server_game_process.h" - -int print_message_for_first_player(int fd); -int print_connected_players(int fd, int number); -int check_readiness(struct session *client); -int print_game_part(const struct session *client, struct game_info *gi); -int get_cards_from_attacker(struct session *client, struct card_queue *cq); -int get_card_from_defender(struct session *client, struct cards_on_table *cot, - const char *trump_suit); -int get_cards_from_tossing_player(struct session *client, - const player_cards defense_deck, - struct cards_on_table *cot, - struct card_queue *cq); - -#endif |