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authorscratko <m@scratko.xyz>2024-08-16 18:10:11 +0300
committerscratko <m@scratko.xyz>2024-08-16 18:10:11 +0300
commiteb90648bdad1443c9cfc72e903a93642e10a0ab7 (patch)
treedc567a9aa834bb0d5f3429e8a38910990d75e4eb /server/server_data_processing.h
parent880b8be2c28d761505b2eecc1386919d5add6f2f (diff)
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Global fixes v2.0
Added spectator mode. Added screen of game result. Added definition of durak. If not all players can replenish their decks, they take cards one at a time in turn.
Diffstat (limited to 'server/server_data_processing.h')
-rw-r--r--server/server_data_processing.h5
1 files changed, 4 insertions, 1 deletions
diff --git a/server/server_data_processing.h b/server/server_data_processing.h
index 875fd98..e6c1ab0 100644
--- a/server/server_data_processing.h
+++ b/server/server_data_processing.h
@@ -6,7 +6,9 @@
int print_message_for_first_player(int fd);
int print_connected_players(int fd, int number);
int check_readiness(struct session *client);
-int print_game_part(const struct session *client, struct game_info *gi);
+ /* for define spectator mode */
+int print_game_part(const struct session *client, enum server_states ss,
+ struct game_info *gi);
int get_cards_from_attacker(struct session *client,
const struct cards_on_table *cot,
const player_cards defense_deck,
@@ -17,5 +19,6 @@ int get_cards_from_tossing_player(struct session *client,
const player_cards defense_deck,
struct cards_on_table *cot,
struct card_queue *cq);
+void print_game_result(const struct session *client, int durak_position);
#endif