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authorscratko <m@scratko.xyz>2024-08-30 12:46:56 +0300
committerscratko <m@scratko.xyz>2024-08-30 14:59:44 +0300
commit831f9f01fbe4088eb6bd378c0e417d9996b676fd (patch)
tree53297459d35ad795618c351a79b1829776e5e1f4 /linux_client/verification_client_input.h
parent4b6c15f780d59895f067383a5041edcfe86f504e (diff)
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Final version v2.0
Added windows client. SIGPIPE signal was being sent to the server when the client was disconnected. Now there is handling of this signal. Added a delay when displaying some informational messages.
Diffstat (limited to 'linux_client/verification_client_input.h')
-rw-r--r--linux_client/verification_client_input.h12
1 files changed, 12 insertions, 0 deletions
diff --git a/linux_client/verification_client_input.h b/linux_client/verification_client_input.h
new file mode 100644
index 0000000..690f36e
--- /dev/null
+++ b/linux_client/verification_client_input.h
@@ -0,0 +1,12 @@
+#ifndef VERIFICATION_CLIENT_INPUT_H_SENTRY
+#define VERIFICATION_CLIENT_INPUT_H_SENTRY
+
+#include "card_stack.h"
+#include "client.h"
+
+int vci_confirmation_waiting(int fd, char *buffer);
+int vci_attack_or_tossing(int fd, char *buffer, player_cards deck,
+ enum client_states state);
+int vci_defense(int fd, char *buffer, player_cards deck);
+
+#endif