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#include "puzzle.hpp"
#include <stdlib.h>
#include <string>
#include <FL/Fl_JPEG_Image.H>
void GameParams::CalculatePuzzlePos()
{
coordinates tmp;
int i, j, k = 0;
for(i = 0; i < puzzles_per_side; ++i)
for(j = 0; j < puzzles_per_side; ++j, ++k) {
if(i == puzzles_per_side-1 && j == puzzles_per_side-1)
break;
tmp.x = i * (puzzle_size + spacing) + spacing;
tmp.y = j * (puzzle_size + spacing) + spacing;
puzzle_coordinates[k] = tmp;
}
}
void GameParams::ResetFreePuzzles()
{
for(int i = 0; i < puzzle_pieces; ++i)
free_puzzles[i] = 1;
}
static void find_path_to_picture(std::string& path, int number)
{
path =
"resources/tucan/" + std::to_string(number / puzzles_per_side) +
std::to_string(number % puzzles_per_side) + ".jpg";
}
void GameParams::CreateNewPuzzles()
{
int idx_random_puzzle;
/*
* check if puzzles already were created
*/
for(int i = 0; i < puzzle_pieces; ++i)
if(puzzles[i])
delete puzzles[i];
/*
* ======== creating puzzles ===========
*/
for(int i = 0; i < puzzle_pieces; ++i) {
puzzles[i] =
new Puzzle(puzzle_coordinates[i].x, puzzle_coordinates[i].y);
idx_random_puzzle =
0 + (int)((double)puzzle_pieces * rand()/(RAND_MAX + 1.0));
while(!free_puzzles[idx_random_puzzle])
idx_random_puzzle =
0 + (int)((double)puzzle_pieces * rand()/(RAND_MAX + 1.0));
free_puzzles[idx_random_puzzle] = 0;
puzzles[i]->sequence_number = idx_random_puzzle;
find_path_to_picture(puzzles[i]->path, puzzles[i]->sequence_number);
Fl_JPEG_Image *img = new Fl_JPEG_Image(puzzles[i]->path.c_str());
// TODO check fails img->fail();
puzzles[i]->image(img);
}
}
void GameParams::NewGame()
{
ResetFreePuzzles();
CreateNewPuzzles();
}
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