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path: root/puzzle.cpp
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#include "puzzle.hpp"
#include "gameplay.hpp"

#include <stdlib.h>
#include <string>
#include <FL/Fl_JPEG_Image.H>
#include <utility>
#include <memory>

void GameParams::CalculateStandardPuzzlePos()
{
    coordinates tmp;

    int i, j, k = 0;
    for(i = 0; i < puzzles_per_side; ++i)
        for(j = 0; j < puzzles_per_side; ++j, ++k) {
            if(i == puzzles_per_side-1 && j == puzzles_per_side-1)
                break;
            tmp.x = i * (puzzle_size + spacing) + spacing;
            tmp.y = j * (puzzle_size + spacing) + spacing;
            standard_puzzle_coordinates[k] = tmp;
        }
}

void GameParams::ResetFreePuzzles()
{
    for(int i = 0; i < puzzle_pieces; ++i)
        free_puzzles[i] = 1;
}

static void find_path_to_picture(std::string& path, int number)
{
    path =
        "resources/tucan/" + std::to_string(number / puzzles_per_side) +
        std::to_string(number % puzzles_per_side) + ".jpg";
}

void GameParams::NextUntestedPuzzles()
{
    int idx_random_puzzle;
    std::unique_ptr<Puzzle> tmp_puzzle;
    /*
     * check if puzzles already were created
     */
    if(puzzles.size() != 0)
        puzzles.clear();
    /*
     * ======== creating puzzles ===========
     */
    for(int i = 0; i < puzzle_pieces; ++i) {
        tmp_puzzle =
            std::unique_ptr<Puzzle>(new Puzzle(standard_puzzle_coordinates[i].x,
                                standard_puzzle_coordinates[i].y));
        idx_random_puzzle =
            0 + (int)((double)puzzle_pieces * rand()/(RAND_MAX + 1.0));
        while(!free_puzzles[idx_random_puzzle])
            idx_random_puzzle =
                0 + (int)((double)puzzle_pieces * rand()/(RAND_MAX + 1.0));
        free_puzzles[idx_random_puzzle] = 0;
        tmp_puzzle->sequence_number = idx_random_puzzle;
        find_path_to_picture(tmp_puzzle->path, tmp_puzzle->sequence_number);
        Fl_JPEG_Image *img = new Fl_JPEG_Image(tmp_puzzle->path.c_str());
        // TODO check fails img->fail();
        tmp_puzzle->image(img);
        tmp_puzzle->callback(press_button_callback, this);
        puzzles.push_back(std::move(tmp_puzzle));
    }
    ResetFreePuzzles();
}

bool GameParams::IsSolvability()
{
    int counter = 0;
    for(size_t i = 0; i < puzzles.size(); ++i)
        for(size_t j = i+1; j < puzzles.size(); ++j)
            if(puzzles[i]->sequence_number > puzzles[j]->sequence_number)
                ++counter;
    return counter % 2 == 0;
}

void GameParams::CreateNewPuzzles()
{
    do {
        NextUntestedPuzzles();
    } while(!IsSolvability());
}

void GameParams::NewGame()
{
    ResetFreePuzzles();
    CreateNewPuzzles();
    SetXYEmptyBox(215, 215);
}