blob: 50b32afb83307546d3c37754c26e9f00c9af6674 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
|
#include "puzzle.hpp"
#include "gameplay.hpp"
#include <stdlib.h>
#include <string>
#include <FL/Fl_JPEG_Image.H>
#include <utility>
#include <memory>
void GameParams::CalculateStandardPuzzlePos()
{
coordinates tmp;
int i, j, k = 0;
for(i = 0; i < puzzles_per_side; ++i)
for(j = 0; j < puzzles_per_side; ++j, ++k) {
if(i == puzzles_per_side-1 && j == puzzles_per_side-1)
break;
tmp.x = i * (puzzle_size + spacing) + spacing;
tmp.y = j * (puzzle_size + spacing) + spacing;
standard_puzzle_coordinates[k] = tmp;
}
}
void GameParams::ResetFreePuzzles()
{
for(int i = 0; i < puzzle_pieces; ++i)
free_puzzles[i] = 1;
}
static void find_path_to_picture(std::string& path, int number)
{
path =
"resources/tucan/" + std::to_string(number / puzzles_per_side) +
std::to_string(number % puzzles_per_side) + ".jpg";
}
void GameParams::NextUntestedPuzzles()
{
int idx_random_puzzle;
std::unique_ptr<Puzzle> tmp_puzzle;
/*
* check if puzzles already were created
*/
if(puzzles.size() != 0)
puzzles.clear();
/*
* ======== creating puzzles ===========
*/
for(int i = 0; i < puzzle_pieces; ++i) {
tmp_puzzle =
std::unique_ptr<Puzzle>(new Puzzle(standard_puzzle_coordinates[i].x,
standard_puzzle_coordinates[i].y));
idx_random_puzzle =
0 + (int)((double)puzzle_pieces * rand()/(RAND_MAX + 1.0));
while(!free_puzzles[idx_random_puzzle])
idx_random_puzzle =
0 + (int)((double)puzzle_pieces * rand()/(RAND_MAX + 1.0));
free_puzzles[idx_random_puzzle] = 0;
tmp_puzzle->sequence_number = idx_random_puzzle;
find_path_to_picture(tmp_puzzle->path, tmp_puzzle->sequence_number);
Fl_JPEG_Image *img = new Fl_JPEG_Image(tmp_puzzle->path.c_str());
// TODO check fails img->fail();
tmp_puzzle->image(img);
tmp_puzzle->callback(press_button_callback, this);
puzzles.push_back(std::move(tmp_puzzle));
}
ResetFreePuzzles();
}
bool GameParams::IsSolvability()
{
int counter = 0;
for(size_t i = 0; i < puzzles.size(); ++i)
for(size_t j = i+1; j < puzzles.size(); ++j)
if(puzzles[i]->sequence_number > puzzles[j]->sequence_number)
++counter;
return counter % 2 == 0;
}
void GameParams::CreateNewPuzzles()
{
do {
NextUntestedPuzzles();
} while(!IsSolvability());
}
void GameParams::NewGame()
{
ResetFreePuzzles();
CreateNewPuzzles();
SetXYEmptyBox(215, 215);
}
|