From 90bd5ca05bea4dbeaaeff5cbe13b5671da420c82 Mon Sep 17 00:00:00 2001 From: scratko Date: Fri, 25 Jul 2025 17:04:21 +0300 Subject: July update Added const qualifiers is_next_to_empty_box() became visible to other files(). The size of the main window has been changed. Checking whether the A* algorithm has been launched before starting a new game or the same A* algorithm. Fixed indentation in lambda expressions. The initial node is added to open_queue without additional creation of dynamic memory (the address of the object field is taken). Fixed PQ_cont.erase(). IsNearEmptyBox was removed(). EqualNode moved to the Node class. --- gameplay.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'gameplay.cpp') diff --git a/gameplay.cpp b/gameplay.cpp index d6bf59f..0fcb39c 100644 --- a/gameplay.cpp +++ b/gameplay.cpp @@ -7,8 +7,8 @@ #include #include -static bool is_next_to_empty_box(GameParams::coordinates empty_box_pos, - GameParams::coordinates current_pos) +bool is_next_to_empty_box(GameParams::coordinates empty_box_pos, + GameParams::coordinates current_pos) { return (current_pos.x - spacing - puzzle_size == empty_box_pos.x && @@ -30,7 +30,7 @@ static bool is_coordinate_match(GameParams::coordinates& first, bool PuzzleGame::IsFinalPlacement(GameParams *gp) { bool is_match = 1; - auto lambda = [gp, &is_match](std::unique_ptr& next_puzzle) { + auto lambda = [gp, &is_match](const std::unique_ptr& next_puzzle) { GameParams::coordinates pos_next_puzzle = { next_puzzle->x(), next_puzzle->y() }; GameParams::coordinates target_pos = -- cgit v1.2.3