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-rw-r--r--main.cpp18
-rw-r--r--solution_algorithm.cpp1
2 files changed, 18 insertions, 1 deletions
diff --git a/main.cpp b/main.cpp
index d1646e1..539130d 100644
--- a/main.cpp
+++ b/main.cpp
@@ -9,10 +9,26 @@
#include "gameplay.hpp"
#include "menu_callbacks.hpp"
+class MainWindow : public Fl_Window {
+public:
+ MainWindow(int w, int h, const char *title) : Fl_Window(w, h, title) {}
+ /*
+ * Ending program by esc key while the computer is solving a puzzle
+ */
+ int handle(int event) {
+ if(event == FL_KEYDOWN && Fl::event_length() != 0 &&
+ Fl::event_key() == FL_Escape)
+ {
+ exit(0);
+ }
+ return Fl_Window::handle(event);
+ }
+};
+
int main()
{
srand(time(nullptr));
- Fl_Window *win = new Fl_Window(320, 355, "Picture puzzle");
+ MainWindow *win = new MainWindow(320, 355, "Picture puzzle");
GameParams *params = GameParams::SetUpParams(win);
Fl_Sys_Menu_Bar *sys_bar = new Fl_Sys_Menu_Bar(0, 0, 355, 20, nullptr);
sys_bar->add("&File/&New game", nullptr, new_game_callback, params);
diff --git a/solution_algorithm.cpp b/solution_algorithm.cpp
index f0b7861..d96374b 100644
--- a/solution_algorithm.cpp
+++ b/solution_algorithm.cpp
@@ -178,6 +178,7 @@ void ASearch::ShowSolution(Node *goal)
(*puzzle_pos)->position(goal->state[i].x, goal->state[i].y);
gp->win->redraw();
Fl::flush();
+ Fl::check();
usleep(40000);
}
}