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#ifndef PAC_H_SENTRY
#define PAC_H_SENTRY
#include "ghosts.h"
enum {
max_live = 2,
pac_y = 22,
pac_x = 14
};
struct pacman {
char lives;
unsigned char score;
struct coordinates position;
enum movement_direction direction;
int is_energizer_eaten;
};
void initialize_pac(struct pacman *pac);
void change_pac_direction(game_space field, struct pacman *pac, int key,
enum movement_direction *stored_direction);
void check_remaining_direction(game_space field, struct pacman *pac,
enum movement_direction *stored_direction);
struct queue;
void make_pac_move(game_space field, struct pacman *pac,
struct queue *eaten_coins);
void catch_pac(struct pacman *pac);
#endif
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