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#ifndef PAC_H_SENTRY
#define PAC_H_SENTRY

#include "ghosts.h"

enum {
    max_live = 2,
    pac_y = 22,
    pac_x = 14
};

struct pacman {
    char lives;
    unsigned char score;
    struct coordinates position;
    enum movement_direction direction;
    int is_energizer_eaten;
};

void initialize_pac(struct pacman *pac);

void change_pac_direction(game_space field, struct pacman *pac, int key,
                          enum movement_direction *stored_direction);

void check_remaining_direction(game_space field, struct pacman *pac,
                               enum movement_direction *stored_direction);
struct queue;
void make_pac_move(game_space field, struct pacman *pac,
                   struct queue *eaten_coins);

void catch_pac(struct pacman *pac);

#endif