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-rw-r--r--Makefile2
-rw-r--r--color_palette.c9
-rw-r--r--color_palette.h3
-rw-r--r--field.c94
-rw-r--r--field.h15
-rw-r--r--ghosts.c12
-rw-r--r--ghosts.h1
-rw-r--r--pac.c7
-rw-r--r--pacman.c242
9 files changed, 252 insertions, 133 deletions
diff --git a/Makefile b/Makefile
index 12433c4..b53c2b4 100644
--- a/Makefile
+++ b/Makefile
@@ -1,7 +1,7 @@
SRCMODULES = field.c ghosts.c pac.c queue.c color_palette.c pacman.c
OBJMODULES = $(SRCMODULES:.c=.o)
CC = gcc
-CFLAGS = -Wall -g -c -D DEBUG
+CFLAGS = -Wall -g -c
LIBS = -lncurses -lm
diff --git a/color_palette.c b/color_palette.c
index e839e8b..0d1a959 100644
--- a/color_palette.c
+++ b/color_palette.c
@@ -10,6 +10,7 @@ void set_pairs()
init_pair(6, COLOR_RED, COLOR_BLACK);
init_pair(7, COLOR_BLUE, COLOR_BLACK);
init_pair(8, COLOR_MAGENTA, COLOR_BLACK);
+ init_pair(9, COLOR_BLUE, COLOR_WHITE);
}
void paint_field_element(int element)
@@ -34,9 +35,15 @@ void paint_stats()
attrset(COLOR_PAIR(5));
}
-void paint_ghost(enum ghost_color color, int blink)
+void paint_ghost(enum ghost_color color, int frightened_counter,
+ int prison_status)
{
int attr;
+ if(frightened_counter && !prison_status) {
+ attr = COLOR_PAIR(9);
+ attrset(attr);
+ return;
+ }
switch(color) {
case red:
attr = COLOR_PAIR(6);
diff --git a/color_palette.h b/color_palette.h
index 81ccce8..72f10a3 100644
--- a/color_palette.h
+++ b/color_palette.h
@@ -7,7 +7,8 @@
void set_pairs();
void paint_field_element(int element);
void paint_stats();
-void paint_ghost(enum ghost_color color, int blink);
+void paint_ghost(enum ghost_color color, int frightened_counter,
+ int prison_status);
void paint_pac();
void paint_hit();
void reset_attr();
diff --git a/field.c b/field.c
index f0190e9..fd31606 100644
--- a/field.c
+++ b/field.c
@@ -5,6 +5,8 @@
#include <stdlib.h>
#include "color_palette.h"
+enum { frightened_limit = 50 };
+
static const char field_sample[field_height][field_width] = {
{"////////////////////////////"},
{"/1....2.....1//1.....2....1/"},
@@ -35,7 +37,7 @@ static const char field_sample[field_height][field_width] = {
{"/.//////////.//.//////////./"},
{"/1..........2..2..........1/"},
{"////////////////////////////"},
- {" C C Score: "}
+ {" C C Score: /243"}
};
static void copy_field(game_space field)
@@ -55,10 +57,10 @@ game_space get_new_field()
return field;
}
-void clear_field(game_space field)
+void clear_field(game_space *field)
{
- free(field);
- field = NULL;
+ free(*field);
+ *field = NULL;
}
static int field_has_coin(int x, int y)
@@ -107,6 +109,11 @@ void print_field(game_space field)
for(j = 0; j < field_width; ++j) {
symbol = field[i][j];
move(i, j);
+ if(i == field_height-1) {
+ symbol != ' ' ? paint_stats() : reset_attr();
+ addch(symbol);
+ continue;
+ }
if(is_coin_symbol(symbol, j, i) && field_has_coin(j, i)) {
paint_field_element(coin);
symbol == energizer ? addch('*') : addch('.');
@@ -123,11 +130,6 @@ void print_field(game_space field)
paint_field_element(block);
addch(' ');
break;
-#if 0
- case energizer:
- addch('*');
- break;
-#endif
case door:
paint_field_element(door);
addch(' ');
@@ -146,41 +148,79 @@ void print_field(game_space field)
}
}
-void display_character(int y, int x, enum select_character symbol)
+static int is_countdown(int timer, int prison_status)
+{
+ return (timer <= frightened_limit && timer > frightened_limit-10) &&
+ !prison_status;
+}
+
+void display_character(int y, int x, int symbol, int prison_status)
{
move(y, x);
- if(symbol == pac_char)
+ if((enum select_character) symbol == pac_char) {
paint_pac();
- addch(symbol);
+ addch(symbol);
+ refresh();
+ return;
+ }
+ if((enum select_character) symbol != ghost_char)
+ is_countdown(symbol, prison_status) ?
+ printw("%d", frightened_limit - symbol) : addch(ghost_char);
+ else
+ addch(ghost_char);
refresh();
}
void display_ghosts_on_field(struct ghost_type *red_ghost,
struct ghost_type *pink_ghost,
struct ghost_type *blue_ghost,
- struct ghost_type *orange_ghost)
+ struct ghost_type *orange_ghost,
+ int frightened_counter)
{
- paint_ghost(red_ghost->color, red_ghost->frightened_status);
- display_character(red_ghost->position.y, red_ghost->position.x, ghost_char);
- paint_ghost(pink_ghost->color, pink_ghost->frightened_status);
+ paint_ghost(red_ghost->color, frightened_counter,
+ red_ghost->prison_params.active);
+ display_character(red_ghost->position.y, red_ghost->position.x,
+ frightened_counter ? frightened_counter : ghost_char,
+ red_ghost->prison_params.active);
+
+ paint_ghost(pink_ghost->color, frightened_counter,
+ pink_ghost->prison_params.active);
display_character(pink_ghost->position.y, pink_ghost->position.x,
- ghost_char);
- paint_ghost(blue_ghost->color, blue_ghost->frightened_status);
+ frightened_counter ? frightened_counter : ghost_char,
+ pink_ghost->prison_params.active);
+
+ paint_ghost(blue_ghost->color, frightened_counter,
+ blue_ghost->prison_params.active);
display_character(blue_ghost->position.y, blue_ghost->position.x,
- ghost_char);
- paint_ghost(orange_ghost->color, orange_ghost->frightened_status);
+ frightened_counter ? frightened_counter : ghost_char,
+ blue_ghost->prison_params.active);
+
+ paint_ghost(orange_ghost->color, frightened_counter,
+ orange_ghost->prison_params.active);
display_character(orange_ghost->position.y, orange_ghost->position.x,
- ghost_char);
+ frightened_counter ? frightened_counter : ghost_char,
+ orange_ghost->prison_params.active);
}
void display_score(int value)
{
- move(field_height-1, 25);
+ move(field_height-1, 21);
paint_stats();
printw("%d", value);
refresh();
}
+void display_ready()
+{
+ move(17, 11);
+ /*
+ * the same color as pacman
+ */
+ paint_pac();
+ printw("READY!");
+ refresh();
+}
+
void clear_or_revert_symbol(const game_space field, struct coordinates position,
enum select_character character,
const struct queue *eaten_coins)
@@ -193,7 +233,7 @@ void clear_or_revert_symbol(const game_space field, struct coordinates position,
if(character == ghost_char) {
if(is_coin_symbol(symbol, x, y) && field_has_coin(x, y) &&
!queue_consists_point(eaten_coins, position)) {
- if(symbol == energizer && field_has_energizer(field, x, y)) {
+ if(symbol == energizer) {
paint_field_element(coin);
addch('*');
} else {
@@ -295,6 +335,14 @@ void clear_energizer(game_space field, struct coordinates point)
field[y][x] = ' ';
}
+void clear_ready()
+{
+ move(17, 11);
+ reset_attr();
+ printw(" ");
+ refresh();
+}
+
int is_equal_points(struct coordinates first_point, struct coordinates
second_point)
{
diff --git a/field.h b/field.h
index c527309..728d75a 100644
--- a/field.h
+++ b/field.h
@@ -37,14 +37,17 @@ struct free_directions {
void print_field(game_space field);
-void display_character(int y, int x, enum select_character symbol);
+void display_character(int y, int x, int symbol, int prison_status);
struct ghost_type;
void display_ghosts_on_field(struct ghost_type *red_ghost,
struct ghost_type *pink_ghost,
struct ghost_type *blue_ghost,
- struct ghost_type *orange_ghost);
+ struct ghost_type *orange_ghost,
+ int frightened_counter);
void display_score(int value);
+void display_ready();
+
struct coordinates;
void display_hit(struct coordinates pac_position,
const struct ghost_type *red_ghost,
@@ -57,6 +60,10 @@ void clear_or_revert_symbol(game_space field, struct coordinates position,
enum select_character character,
const struct queue *eaten_coins);
+void clear_energizer(game_space field, struct coordinates point);
+void clear_field(game_space *field);
+void clear_ready();
+
enum intersection_type get_intersection(const game_space field,
struct ghost_type *ghost);
@@ -72,13 +79,9 @@ int field_has_energizer(const game_space field, int x, int y);
void change_point_if_outside_tunnel(struct coordinates *point);
-void clear_energizer(game_space field, struct coordinates point);
-
int is_equal_points(struct coordinates first_point, struct coordinates
second_point);
-void clear_field(game_space field);
-
void erase_life(int value);
void erase_hit(struct coordinates point);
diff --git a/ghosts.c b/ghosts.c
index 5c60200..72e4f81 100644
--- a/ghosts.c
+++ b/ghosts.c
@@ -48,7 +48,6 @@ void initialize_ghost(struct ghost_type *ghost, enum ghost_color color)
ghost->prison_params.position.y = orange_prison_y;
break;
}
- ghost->frightened_status = 0;
ghost->direction = none;
ghost->prison_params.prison_counter = 0;
ghost->prison_params.active = 0;
@@ -448,17 +447,6 @@ void reverse_all_ghosts(struct ghost_type *red_ghost,
left : orange_ghost->direction ^ 1;
}
-void set_frightened_status(int status, struct ghost_type *red_ghost,
- struct ghost_type *pink_ghost,
- struct ghost_type *blue_ghost,
- struct ghost_type *orange_ghost)
-{
- red_ghost->frightened_status = status;
- pink_ghost->frightened_status = status;
- blue_ghost->frightened_status = status;
- orange_ghost->frightened_status = status;
-}
-
int is_pac_nearby(struct pacman pac, struct ghost_type ghost)
{
if(ghost.capture_info.status)
diff --git a/ghosts.h b/ghosts.h
index ff8eb75..df5487e 100644
--- a/ghosts.h
+++ b/ghosts.h
@@ -59,7 +59,6 @@ struct ghost_type {
struct coordinates position;
struct coordinates home_position;
enum ghost_color color;
- int frightened_status;
enum movement_direction direction;
struct prison prison_params;
struct capture capture_info;
diff --git a/pac.c b/pac.c
index 2aac83c..d3aa96c 100644
--- a/pac.c
+++ b/pac.c
@@ -141,11 +141,4 @@ void catch_pac(struct pacman *pac)
--pac->lives;
erase_life(pac->lives);
pac->direction = none;
-#if 0
- if(pac->lives >= 0) {
- pac->position.y = pac_y;
- pac->position.x = pac_x;
- pac->direction = none;
- }
-#endif
}
diff --git a/pacman.c b/pacman.c
index ce2fd5d..15a4b63 100644
--- a/pacman.c
+++ b/pacman.c
@@ -7,15 +7,17 @@
#include <stdlib.h>
#include <unistd.h>
#include <time.h>
+#include <stdio.h>
enum {
timeout_duration = 0,
sleep_duration = 120000,
key_escape = 27,
+ whitespace = 32,
max_get_out_stage = 6,
- chase_move_limit = 70,
- scatter_move_limit = 35,
- frightened_move_limit = 50,
+ chase_limit = 70,
+ scatter_limit = 35,
+ fright_limit = 50,
phase_limit = 4,
prison_limit = 30,
max_score = 243
@@ -23,9 +25,9 @@ enum {
struct mode_type {
enum behavior_mode current_mode;
- int chase_count;
- int scatter_count;
- int frightened_count;
+ int chase_counter;
+ int scatter_counter;
+ int fright_counter;
int phase_number;
int reverse_direction;
int get_out_stage;
@@ -50,9 +52,9 @@ static void initialize_ghosts(struct ghost_type *red_ghost,
static void initialize_modes(struct mode_type *mode_params)
{
mode_params->current_mode = scatter;
- mode_params->chase_count = 0;
- mode_params->scatter_count = 0;
- mode_params->frightened_count = 0;
+ mode_params->chase_counter = 0;
+ mode_params->scatter_counter = 0;
+ mode_params->fright_counter = 0;
mode_params->phase_number = 0;
mode_params->reverse_direction = 0;
mode_params->get_out_stage = max_get_out_stage;
@@ -73,8 +75,8 @@ static void initialize_params(game_space *field, struct queue *eaten_coins,
initialize_ghosts(red_ghost, pink_ghost, blue_ghost, orange_ghost);
initialize_modes(mode_params);
display_ghosts_on_field(red_ghost, pink_ghost, blue_ghost,
- orange_ghost);
- display_character(pac->position.y, pac->position.x, pac_char);
+ orange_ghost, mode_params->fright_counter);
+ display_character(pac->position.y, pac->position.x, pac_char, 0);
}
static int is_up_move_blocked(const struct ghost_type *ghost,
@@ -182,16 +184,28 @@ static void random_pathfinder_stage(game_space field,
}
}
-static void change_mode(struct mode_type *mode_params)
+static void change_mode(struct mode_type *mode_params, struct pacman *pac)
{
+ if(pac->is_energizer_eaten) {
+ mode_params->current_mode = frightened;
+ mode_params->reverse_direction = 1;
+ pac->is_energizer_eaten = 0;
+ /* if frightened mode is activated already */
+ mode_params->fright_counter = 0;
+ return;
+ }
+ /*
+ * After all phases are completed, you can only change the mode here from
+ * frightened to chase.
+ */
if(!(mode_params->current_mode == frightened) &&
mode_params->phase_number == phase_limit)
return;
switch(mode_params->current_mode) {
case chase:
- if(mode_params->chase_count > chase_move_limit) {
+ if(mode_params->chase_counter > chase_limit) {
mode_params->current_mode = scatter;
- mode_params->chase_count = 0;
+ mode_params->chase_counter = 0;
++mode_params->phase_number;
if(mode_params->phase_number == phase_limit)
mode_params->current_mode = chase;
@@ -200,26 +214,25 @@ static void change_mode(struct mode_type *mode_params)
}
break;
case scatter:
- if(mode_params->scatter_count > scatter_move_limit) {
+ if(mode_params->scatter_counter > scatter_limit) {
mode_params->current_mode = chase;
- mode_params->scatter_count = 0;
+ mode_params->scatter_counter = 0;
++mode_params->reverse_direction;
}
break;
case frightened:
- if(mode_params->frightened_count > frightened_move_limit) {
+ if(mode_params->fright_counter > fright_limit) {
mode_params->current_mode =
- mode_params->chase_count || mode_params->phase_number ==
- phase_limit ? chase : scatter;
- mode_params->frightened_count = 0;
+ mode_params->chase_counter ||
+ (mode_params->phase_number == phase_limit) ? chase : scatter;
+ mode_params->fright_counter = 0;
++mode_params->reverse_direction;
}
}
}
static void chase_mode(game_space field, struct mode_type *mode_params,
- const struct pacman *pac,
- struct ghost_type *red_ghost,
+ struct pacman *pac, struct ghost_type *red_ghost,
struct ghost_type *pink_ghost,
struct ghost_type *blue_ghost,
struct ghost_type *orange_ghost)
@@ -227,13 +240,13 @@ static void chase_mode(game_space field, struct mode_type *mode_params,
pathfinder_stage(field, mode_params, pac, red_ghost, pink_ghost, blue_ghost,
orange_ghost);
if(mode_params->phase_number < phase_limit) {
- ++mode_params->chase_count;
- change_mode(mode_params);
+ ++mode_params->chase_counter;
+ change_mode(mode_params, pac);
}
}
static void scatter_mode(game_space field, struct mode_type *mode_params,
- struct ghost_type *red_ghost,
+ struct pacman *pac, struct ghost_type *red_ghost,
struct ghost_type *pink_ghost,
struct ghost_type *blue_ghost,
struct ghost_type *orange_ghost)
@@ -241,23 +254,21 @@ static void scatter_mode(game_space field, struct mode_type *mode_params,
pathfinder_stage(field, mode_params, NULL, red_ghost, pink_ghost,
blue_ghost, orange_ghost);
if(mode_params->phase_number < phase_limit) {
- ++mode_params->scatter_count;
- change_mode(mode_params);
+ ++mode_params->scatter_counter;
+ change_mode(mode_params, pac);
}
}
static void frightened_mode(game_space field, struct mode_type *mode_params,
- struct ghost_type *red_ghost,
+ struct pacman *pac, struct ghost_type *red_ghost,
struct ghost_type *pink_ghost,
struct ghost_type *blue_ghost,
struct ghost_type *orange_ghost)
{
random_pathfinder_stage(field, red_ghost, pink_ghost, blue_ghost,
orange_ghost);
- ++mode_params->frightened_count;
- change_mode(mode_params);
- set_frightened_status(mode_params->current_mode == frightened ? 1 : 0,
- red_ghost, pink_ghost, blue_ghost, orange_ghost);
+ ++mode_params->fright_counter;
+ change_mode(mode_params, pac);
}
static int is_outside_prison(struct ghost_type ghost)
@@ -365,11 +376,6 @@ static void catching_stage(game_space field,
current_ghost->reached_pacman = 1;
catch_pac(pac);
return;
-#if 0
- initialize_ghosts(red_ghost, pink_ghost, blue_ghost,
- orange_ghost);
- return;
-#endif
}
}
if(current_ghost->capture_info.status)
@@ -377,6 +383,9 @@ static void catching_stage(game_space field,
}
}
+/*
+ * to recognize a hit and also to start a new attempt
+ */
static int ghost_caught_pacman(struct ghost_type red_ghost,
struct ghost_type pink_ghost,
struct ghost_type blue_ghost,
@@ -408,14 +417,93 @@ static void final_stage(struct game_params_type *game_options, int win)
game_options->exit = (key == 'y') ? 0 : 1;
}
-static void clear_field_and_queue(game_space field, struct queue *eaten_coins)
+/*
+ * restart after winning or losing
+ */
+
+static void clear_field_and_queue(game_space *field, struct queue *eaten_coins)
{
clear_field(field);
queue_clear(eaten_coins);
}
+static void new_game(game_space *field, struct queue *eaten_coins,
+ struct mode_type *mode_params, struct pacman *pac,
+ struct ghost_type *red_ghost,
+ struct ghost_type *pink_ghost,
+ struct ghost_type *blue_ghost,
+ struct ghost_type *orange_ghost)
+{
+ clear_field_and_queue(field, eaten_coins);
+ initialize_params(field, eaten_coins, mode_params, pac, red_ghost,
+ pink_ghost, blue_ghost, orange_ghost);
+
+}
+
+static void new_attempt(game_space *field, struct queue *eaten_coins,
+ struct mode_type *mode_params, struct pacman *pac,
+ struct ghost_type *red_ghost,
+ struct ghost_type *pink_ghost,
+ struct ghost_type *blue_ghost,
+ struct ghost_type *orange_ghost)
+{
+ erase_hit(pac->position);
+ clear_ghost_positions(*field, eaten_coins, red_ghost, pink_ghost,
+ blue_ghost, orange_ghost);
+ pac->position.x = pac_x;
+ pac->position.y = pac_y;
+ initialize_ghosts(red_ghost, pink_ghost, blue_ghost, orange_ghost);
+ initialize_modes(mode_params);
+ display_ghosts_on_field(red_ghost, pink_ghost, blue_ghost, orange_ghost,
+ mode_params->fright_counter);
+ display_character(pac->position.y, pac->position.x, pac_char, 0);
+}
+
+static void waiting_for_readiness()
+{
+ display_ready();
+ usleep(sleep_duration*5);
+ clear_ready();
+}
+
+static void set_pause(struct game_params_type *game_options)
+{
+ int key;
+ timeout(-1);
+ while((key = getch()) != whitespace && key != key_escape)
+ ;
+ if(key == whitespace)
+ game_options->pause = 1;
+ else
+ game_options->exit = 1;
+ timeout(timeout_duration);
+}
+
+static void help_message()
+{
+ fprintf(stderr,
+ "Sorry.\n"
+ "To play Pacman for Console, your console window must be\n"
+ "at least 28x30. Please resize your window/resolution and\n"
+ "re-run the game.\n"
+ );
+}
+
+static int check_screen_resolution()
+{
+ initscr();
+ int row, col;
+ getmaxyx(stdscr, row, col);
+ endwin();
+ return row >= field_height && col >= field_width;
+}
+
int main()
{
+ if(!check_screen_resolution()) {
+ help_message();
+ return 1;
+ }
game_space field = NULL;
struct ghost_type red_ghost, pink_ghost, blue_ghost, orange_ghost;
struct pacman pac;
@@ -437,9 +525,20 @@ int main()
game_options.pause = 0;
initialize_params(&field, &eaten_coins, &mode_params, &pac, &red_ghost,
&pink_ghost, &blue_ghost, &orange_ghost);
- usleep(sleep_duration);
+ waiting_for_readiness();
while((key = getch()) != key_escape) {
/*
+ * pause
+ */
+ if(key == whitespace) {
+ set_pause(&game_options);
+ if(game_options.pause) {
+ game_options.pause = 0;
+ continue;
+ } else
+ break;
+ }
+ /*
* pacman
*/
if(key != ERR)
@@ -447,13 +546,8 @@ int main()
else
check_remaining_direction(field, &pac, &stored_direction);
make_pac_move(field, &pac, &eaten_coins);
- if(pac.is_energizer_eaten) {
- mode_params.current_mode = frightened;
- mode_params.reverse_direction = 1;
- pac.is_energizer_eaten = 0;
- /* if frightened mode is activated already */
- mode_params.frightened_count = 0;
- }
+ if(pac.is_energizer_eaten)
+ change_mode(&mode_params, &pac);
/*
* ghosts
*/
@@ -469,10 +563,10 @@ int main()
chase_mode(field, &mode_params, &pac, &red_ghost, &pink_ghost,
&blue_ghost, &orange_ghost);
else if(mode_params.current_mode == scatter)
- scatter_mode(field, &mode_params, &red_ghost, &pink_ghost,
+ scatter_mode(field, &mode_params, &pac, &red_ghost, &pink_ghost,
&blue_ghost, &orange_ghost);
else if(mode_params.current_mode == frightened)
- frightened_mode(field, &mode_params, &red_ghost, &pink_ghost,
+ frightened_mode(field, &mode_params, &pac, &red_ghost, &pink_ghost,
&blue_ghost, &orange_ghost);
make_ghost_moves(field, &red_ghost, &pink_ghost, &blue_ghost,
&orange_ghost, &eaten_coins);
@@ -486,71 +580,57 @@ int main()
*/
display_score(pac.score);
display_ghosts_on_field(&red_ghost, &pink_ghost, &blue_ghost,
- &orange_ghost);
+ &orange_ghost, mode_params.fright_counter);
if(ghost_caught_pacman(red_ghost, pink_ghost, blue_ghost,
orange_ghost)) {
display_hit(pac.position, &red_ghost, &pink_ghost, &blue_ghost,
&orange_ghost);
usleep(sleep_duration*5);
} else
- display_character(pac.position.y, pac.position.x, pac_char);
+ display_character(pac.position.y, pac.position.x, pac_char, 0);
usleep(sleep_duration);
prison_leaving_stage(field, &red_ghost, &pink_ghost, &blue_ghost,
&orange_ghost);
-
#ifdef DEBUG
move(0, 50);
reset_attr();
if(mode_params.current_mode == chase)
- printw("CHASE %d ", mode_params.chase_count);
+ printw("CHASE %d ", mode_params.chase_counter);
else if(mode_params.current_mode == scatter)
- printw("SCATTER %d ", mode_params.scatter_count);
+ printw("SCATTER %d ", mode_params.scatter_counter);
else if(mode_params.current_mode == frightened)
- printw("FRIGHTENED %d ", mode_params.frightened_count);
+ printw("FRIGHTENED %d ", mode_params.fright_counter);
move(1, 50);
printw("LIVES: %d ", pac.lives);
- move(2, 50);
- printw("%d %d ", orange_ghost.position.x, orange_ghost.position.y);
- move(3, 50);
- printw("%d %d ", pac.position.x, pac.position.y);
refresh();
#endif
+ /*
+ * result check
+ */
if(pac.lives < 0 || pac.score == max_score ) {
-#if 0
- if(pac.lives < 0)
- display_ghosts_on_field(&red_ghost, &pink_ghost, &blue_ghost,
- &orange_ghost);
-#endif
final_stage(&game_options, pac.lives < 0 ? 0 : 1);
if(game_options.exit)
break;
else {
stored_direction = none;
- clear_field_and_queue(field, &eaten_coins);
- initialize_params(&field, &eaten_coins, &mode_params, &pac,
- &red_ghost, &pink_ghost, &blue_ghost,
- &orange_ghost);
- usleep(sleep_duration);
+ new_game(&field, &eaten_coins, &mode_params, &pac, &red_ghost,
+ &pink_ghost, &blue_ghost, &orange_ghost);
+ waiting_for_readiness();
}
continue;
}
+ /*
+ a new attempt if pacman has any life
+ */
if(ghost_caught_pacman(red_ghost, pink_ghost, blue_ghost,
orange_ghost)) {
- erase_hit(pac.position);
- clear_ghost_positions(field, &eaten_coins, &red_ghost, &pink_ghost,
- &blue_ghost, &orange_ghost);
- pac.position.x = pac_x;
- pac.position.y = pac_y;
- initialize_ghosts(&red_ghost, &pink_ghost, &blue_ghost,
- &orange_ghost);
- initialize_modes(&mode_params);
- display_ghosts_on_field(&red_ghost, &pink_ghost, &blue_ghost,
- &orange_ghost);
- display_character(pac.position.y, pac.position.x, pac_char);
- usleep(sleep_duration);
+ stored_direction = none;
+ new_attempt(&field, &eaten_coins, &mode_params, &pac, &red_ghost,
+ &pink_ghost, &blue_ghost, &orange_ghost);
+ waiting_for_readiness();
}
}
- clear_field_and_queue(field, &eaten_coins);
+ clear_field_and_queue(&field, &eaten_coins);
endwin();
return 0;
}