#ifndef SERVER_DATA_PROCESSING_H_SENTRY #define SERVER_DATA_PROCESSING_H_SENTRY #include "server_game_process.h" int print_message_for_first_player(int fd); int print_connected_players(int fd, int number); int check_readiness(struct session *client); int print_game_part(const struct session *client, struct game_info *gi); int get_cards_from_attacker(struct session *client, const struct cards_on_table *cot, const player_cards defense_deck, struct card_queue *cq); int get_card_from_defender(struct session *client, struct cards_on_table *cot, const char *trump_suit); int get_cards_from_tossing_player(struct session *client, const player_cards defense_deck, struct cards_on_table *cot, struct card_queue *cq); #endif