#include "verification_client_input.h" #include #include /* * 1 - response received * 0 - waiting for re-entry of data */ int vci_confirmation_waiting(int fd, char *buffer) { if(buffer[0] == '\n') { write(fd, buffer, 1); return 1; } else printf("please press enter\n"); return 0; } int vci_attack_or_tossing(int fd, char *buffer, player_cards deck, enum client_states state) { int i; if(state == tossing && buffer[0] == '\n') /* cancel card tossing */ return 1; for(i = 0; buffer[i] != '\n'; ++i) if(!card_search_by_letter(deck, buffer[i])) { printf("incorrect input\n"); return 0; } return 1; } int vci_defense(int fd, char *buffer, player_cards deck) { if(buffer[0] == '\n') /* the player does not want to keep the defense */ return 1; if(!card_search_by_letter(deck, buffer[0])) return 0; if(buffer[1] != '\n') return 0; return 1; }