#ifndef CARD_STACK_H_SENTRY #define CARD_STACK_H_SENTRY struct card_stack_item { char *str; struct card_stack_item *next; /* like a, b, c etc */ unsigned char tip; /* 1 - can be used, 0 - can't take it */ int is_usable; }; typedef struct card_stack_item* player_cards; void init_stack(player_cards *deck); void push_stack(player_cards *deck, char *str); void clear_stack(player_cards *deck); int is_empty_stack(player_cards deck); void add_hint_letters_stack(player_cards deck); void mark_card_for_attackers_stack(player_cards deck); struct cards_on_table; void mark_card_for_defenders_stack(player_cards deck, struct cards_on_table *cot, char* trump_suit); void mark_card_for_tossing_stack(player_cards deck, struct cards_on_table *cot); char* card_search_by_marked_letter(player_cards deck, int letter); char* card_search_by_unmarked_letter(player_cards deck, int letter); #endif