From 831f9f01fbe4088eb6bd378c0e417d9996b676fd Mon Sep 17 00:00:00 2001 From: scratko Date: Fri, 30 Aug 2024 12:46:56 +0300 Subject: Final version v2.0 Added windows client. SIGPIPE signal was being sent to the server when the client was disconnected. Now there is handling of this signal. Added a delay when displaying some informational messages. --- client/card_stack.h | 30 ------------------------------ 1 file changed, 30 deletions(-) delete mode 100644 client/card_stack.h (limited to 'client/card_stack.h') diff --git a/client/card_stack.h b/client/card_stack.h deleted file mode 100644 index 0daf40a..0000000 --- a/client/card_stack.h +++ /dev/null @@ -1,30 +0,0 @@ -#ifndef CARD_STACK_H_SENTRY -#define CARD_STACK_H_SENTRY - -struct card_stack_item { - char *str; - struct card_stack_item *next; - /* like a, b, c etc */ - unsigned char tip; - /* 1 - can be used, 0 - can't take it */ - int is_usable; -}; - -typedef struct card_stack_item* player_cards; - -void init_stack(player_cards *deck); -void push_stack(player_cards *deck, char *str); -void clear_stack(player_cards *deck); -int is_empty_stack(player_cards deck); -void add_hint_letters_stack(player_cards deck); -void mark_card_for_attackers_stack(player_cards deck); - -struct cards_on_table; -void mark_card_for_defenders_stack(player_cards deck, - struct cards_on_table *cot, - char* trump_suit); -void mark_card_for_tossing_stack(player_cards deck, struct cards_on_table *cot); -char* card_search_by_marked_letter(player_cards deck, int letter); -char* card_search_by_unmarked_letter(player_cards deck, int letter); - -#endif -- cgit v1.2.3