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Diffstat (limited to 'server/server_game_process.h')
-rw-r--r--server/server_game_process.h22
1 files changed, 16 insertions, 6 deletions
diff --git a/server/server_game_process.h b/server/server_game_process.h
index 9338c25..f384fdc 100644
--- a/server/server_game_process.h
+++ b/server/server_game_process.h
@@ -23,16 +23,21 @@ const char** get_shuffled_deck();
void deal_first_cards(const char **shuffled_deck, int *cards_left,
player_cards *deck);
void deal_cards(const char **shuffled_deck, int *shuffled_cards_left,
- struct session **turn_queue, int players_number,
- int *card_quantity_arr);
+ struct session **turn_queue, int turn_queue_size,
+ int *number_arr);
+void deal_one_card_in_turn(const char **shuffled_deck, int *shuffled_cards_left,
+ struct session **turn_queue, int turn_queue_size,
+ struct card_count cc);
const char* extract_trump_card(const char **shuffled_deck, int *cards_left);
#if 0
const char* find_trump_suit(const char **shuffled_deck, int *cards_left);
#endif
int find_lowest_trump(player_cards deck, const char *trump);
-void shift_turn_queue_by_one(struct session **turn_queue, int size);
-void move_turn_queue_two_players_ahead(struct session **turn_queue, int size);
-void update_card_quantity_arr(struct server *serv);
+void shift_turn_queue_by_one(struct session **turn_queue, int turn_queue_size);
+void move_turn_queue_two_players_ahead(struct session **turn_queue,
+ int turn_queue_size);
+void update_card_quantity_arr(struct session **turn_queue,
+ struct card_count cc);
struct game_info* get_new_game_info(int players_number, int *card_quantity_arr,
int shuffled_cards_left,
@@ -71,10 +76,15 @@ void remove_cards_from_table(struct cards_on_table *cot);
int calculate_defense_card_quantity_on_table(const struct cards_on_table *cot);
int calculate_attack_card_quantity_on_table(const struct cards_on_table *cot);
int check_all_answers_were_received(const struct session **turn_queue,
- int size);
+ int turn_queue_size);
int is_receiving_cards_limit(const struct cards_on_table *cot,
player_cards defense_deck,
const struct card_queue *cq);
void clear_defense_lost_status(struct session *defender);
+int check_everyone_can_replanish_deck(int shuffled_cards_left,
+ struct session **turn_queue,
+ int turn_queue_size, int *number_arr);
+void find_out_who_dropped_all_cards(struct session **turn_queue,
+ int turn_queue_size, int *number_arr);
#endif