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-rw-r--r--client/printing_game_frames.c183
1 files changed, 0 insertions, 183 deletions
diff --git a/client/printing_game_frames.c b/client/printing_game_frames.c
deleted file mode 100644
index 6b2131a..0000000
--- a/client/printing_game_frames.c
+++ /dev/null
@@ -1,183 +0,0 @@
-#include "printing_game_frames.h"
-#include "card_stack.h"
-
-#include <stdio.h>
-#include <unistd.h>
-
-void pgf_new_frame()
-{
- int i;
-
- for(i = 0; i < 25; ++i)
- printf("\n");
-}
-
-void pgf_welcome()
-{
- printf("======================================================\n"
- " Welcome!\n"
- "You're playing siege durak/Podkidnoy (Throw-in) durak\n\n"
- "If you have any questions, you can contact by email to\n"
- " m@scratko.xyz\n"
- "======================================================\n");
-}
-
-void pgf_connection(int status)
-{
- if(status)
- printf("Connection to the server has been successfully established\n");
- else
- printf("Sorry, failed to connect to the server\n");
-}
-
-void pgf_first_player()
-{
- printf("=======================================\n"
- " You're the first player\n"
- "Waiting for other players to connect...\n"
- " Press q <Enter> to exit\n"
- "=======================================\n");
-}
-
-void pgf_confirmation_waiting(int total_players)
-{
- printf("=======================================\n"
- " To start game press <Enter> key\n"
- " Connected players: %u/8\n"
- " Press q <Enter> to exit\n"
- "=======================================\n", total_players);
-}
-
-static int move_indication_condition(const struct client *cl,
- int current_player)
-{
- return
- current_player == cl->position_whose_turn &&
- (cl->state == attack_expectation || cl->state == defense_expectation ||
- cl->state == attack || cl->state == defense ||
- (cl->state == spectator && (cl->sp_mode == spectator_attack ||
- cl->sp_mode == spectator_defense)));
-}
-
-void pgf_table(struct client *cl)
-{
- struct card_stack_item *deck = NULL;
- int i;
-
- for(i = 0; i <= cl->cc.number_arr_idx; ++i)
- printf("<%s %u %c> ", cl->player_position == i+1 ? "YOU" : " ",
- cl->cc.number_arr[i], move_indication_condition(cl, i+1) ?
- '*' : ' ');
- printf(" %s [ %u ]", cl->trump_card, cl->total_cards_left);
- printf("\n\n\n");
- /* ================= cards on table ================ */
- for(i = 0; i <= cl->cot.card_arr_idx; i += 3)
- printf(" %s %s %s\n", cl->cot.card_arr[i], cl->cot.card_arr[i+1],
- cl->cot.card_arr[i+2]);
- /* for the defender, the cards in the queue are hidden */
- if(cl->state == defense_expectation || cl->state == spectator)
- for(i = 0; i <= cl->cq.card_arr_idx; ++i)
- printf(" %s \\ -\n", cl->cq.card_arr[i]);
- if(cl->cot.card_arr_idx != -1)
- printf("\n\n");
- /* ================ player's deck ================ */
- deck = cl->deck;
- i = 0;
- while(deck) {
- printf("%c: %s ", deck->tip, deck->str);
- ++i;
- /* line break every 6 cards */
- if(!(i % 6))
- printf("\n");
- deck = deck->next;
- }
- if(cl->deck)
- printf("\n");
-}
-
-void pgf_suggestions(struct client *cl)
-{
- struct card_stack_item *deck = NULL;
-
- printf("qq - exit the game\n");
- if(cl->state == attack || cl->state == tossing)
- printf("you can specify more than one card\n");
- deck = cl->deck;
- while(deck) {
- if(deck->is_usable)
- printf("%c", deck->tip);
- deck = deck->next;
- }
- printf(" > ");
- fflush(stdout);
-}
-
-void pgf_select_idle_mode_message(enum client_states state)
-{
- switch(state) {
- case attack_expectation:
- printf("waiting for the attacker's turn\n");
- break;
- case defense_expectation:
- printf("waiting for the defender's turn\n");
- break;
- case tossing_expectation:
- printf("waiting for other players to toss cards\n");
- break;
- default:
- {}
- }
-}
-
-void pgf_card_acceptance_status(int all_input_cards_accepted)
-{
- if(all_input_cards_accepted)
- printf("all cards accepted\n");
- else
- printf("not all cards were accepted\n");
-}
-
-void pgf_tossing_limit_status()
-{
- printf("the cards were not accepted.\n"
- "The other players have already tossed cards.\n");
-}
-
-void pgf_spectator_mode(enum spectator_mode sp_mode)
-{
- printf("spectator mode\n");
- if(sp_mode == spectator_attack)
- printf("attacker makes a move\n");
- else if(sp_mode == spectator_defense)
- printf("defender make a move\n");
- else if(sp_mode == spectator_tossing)
- printf("players toss in extra cards\n");
- else
- printf("round result\n");
-}
-
-void pgf_game_result(int durak_position)
-{
- printf("=======================================\n"
- " END OF GAME\n"
- " player number %u is durak\n"
- "=======================================\n", durak_position);
-}
-
-static void clear_input()
-{
- int key;
-
- while((key = getchar()) != '\n')
- {}
-}
-
-void pgf_disconnect()
-{
- char key;
-
- printf("Server connection disconnected\n"
- "Press <Enter> to close program\n");
- while((key = getchar()) != '\n')
- clear_input();
-}